scene: release shm buffers once uploaded

Once a shm buffer is uploaded there's no reason for wlr_scene_buffer
to keep it locked any further. Allow the compositor to re-use it.
This commit is contained in:
Simon Ser 2023-11-21 16:39:36 +01:00
parent 0052078bd3
commit 4ec901bb33
2 changed files with 66 additions and 24 deletions

View file

@ -185,6 +185,12 @@ struct wlr_scene_buffer {
uint64_t active_outputs;
struct wlr_texture *texture;
struct wlr_linux_dmabuf_feedback_v1_init_options prev_feedback_options;
bool own_buffer;
int buffer_width, buffer_height;
bool buffer_is_opaque;
struct wl_listener buffer_release;
};
/** A viewport for an output in the scene-graph */

View file

@ -82,6 +82,9 @@ struct highlight_region {
struct wl_list link;
};
static void scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
struct wlr_buffer *buffer);
void wlr_scene_node_destroy(struct wlr_scene_node *node) {
if (node == NULL) {
return;
@ -111,7 +114,7 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
}
wlr_texture_destroy(scene_buffer->texture);
wlr_buffer_unlock(scene_buffer->buffer);
scene_buffer_set_buffer(scene_buffer, NULL);
pixman_region32_fini(&scene_buffer->opaque_region);
} else if (node->type == WLR_SCENE_NODE_TREE) {
struct wlr_scene_tree *scene_tree = wlr_scene_tree_from_node(node);
@ -249,7 +252,7 @@ static void scene_node_opaque_region(struct wlr_scene_node *node, int x, int y,
return;
}
if (!buffer_is_opaque(scene_buffer->buffer)) {
if (!scene_buffer->buffer_is_opaque) {
pixman_region32_copy(opaque, &scene_buffer->opaque_region);
pixman_region32_intersect_rect(opaque, opaque, 0, 0, width, height);
pixman_region32_translate(opaque, x, y);
@ -600,6 +603,39 @@ void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[sta
scene_node_update(&rect->node, NULL);
}
static void scene_buffer_handle_buffer_release(struct wl_listener *listener,
void *data) {
struct wlr_scene_buffer *scene_buffer =
wl_container_of(listener, scene_buffer, buffer_release);
scene_buffer_set_buffer(scene_buffer, NULL);
}
static void scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
struct wlr_buffer *buffer) {
wl_list_remove(&scene_buffer->buffer_release.link);
wl_list_init(&scene_buffer->buffer_release.link);
if (scene_buffer->own_buffer) {
wlr_buffer_unlock(scene_buffer->buffer);
}
scene_buffer->buffer = NULL;
scene_buffer->own_buffer = false;
scene_buffer->buffer_width = scene_buffer->buffer_height = 0;
scene_buffer->buffer_is_opaque = false;
if (!buffer) {
return;
}
scene_buffer->own_buffer = true;
scene_buffer->buffer = wlr_buffer_lock(buffer);
scene_buffer->buffer_width = buffer->width;
scene_buffer->buffer_height = buffer->height;
scene_buffer->buffer_is_opaque = buffer_is_opaque(buffer);
scene_buffer->buffer_release.notify = scene_buffer_handle_buffer_release;
wl_signal_add(&buffer->events.release, &scene_buffer->buffer_release);
}
struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
struct wlr_buffer *buffer) {
struct wlr_scene_buffer *scene_buffer = calloc(1, sizeof(*scene_buffer));
@ -609,18 +645,16 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
assert(parent);
scene_node_init(&scene_buffer->node, WLR_SCENE_NODE_BUFFER, parent);
if (buffer) {
scene_buffer->buffer = wlr_buffer_lock(buffer);
}
wl_signal_init(&scene_buffer->events.outputs_update);
wl_signal_init(&scene_buffer->events.output_enter);
wl_signal_init(&scene_buffer->events.output_leave);
wl_signal_init(&scene_buffer->events.output_sample);
wl_signal_init(&scene_buffer->events.frame_done);
pixman_region32_init(&scene_buffer->opaque_region);
wl_list_init(&scene_buffer->buffer_release.link);
scene_buffer->opacity = 1;
scene_buffer_set_buffer(scene_buffer, buffer);
scene_node_update(&scene_buffer->node, NULL);
return scene_buffer;
@ -642,19 +676,15 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
// if this node used to not be mapped or its previous displayed
// buffer region will be different from what the new buffer would
// produce we need to update the node.
update = !scene_buffer->buffer ||
(scene_buffer->dst_width == 0 && scene_buffer->dst_height == 0 &&
(scene_buffer->buffer->width != buffer->width ||
scene_buffer->buffer->height != buffer->height));
wlr_buffer_unlock(scene_buffer->buffer);
scene_buffer->buffer = wlr_buffer_lock(buffer);
update = scene_buffer->dst_width == 0 && scene_buffer->dst_height == 0 &&
(scene_buffer->buffer_width != buffer->width ||
scene_buffer->buffer_height != buffer->height);
} else {
wlr_buffer_unlock(scene_buffer->buffer);
update = true;
scene_buffer->buffer = NULL;
}
scene_buffer_set_buffer(scene_buffer, buffer);
if (update) {
scene_node_update(&scene_buffer->node, NULL);
// updating the node will already damage the whole node for us. Return
@ -842,18 +872,22 @@ void wlr_scene_buffer_set_filter_mode(struct wlr_scene_buffer *scene_buffer,
static struct wlr_texture *scene_buffer_get_texture(
struct wlr_scene_buffer *scene_buffer, struct wlr_renderer *renderer) {
if (scene_buffer->buffer == NULL || scene_buffer->texture != NULL) {
return scene_buffer->texture;
}
struct wlr_client_buffer *client_buffer =
wlr_client_buffer_get(scene_buffer->buffer);
if (client_buffer != NULL) {
return client_buffer->texture;
}
if (scene_buffer->texture != NULL) {
return scene_buffer->texture;
}
scene_buffer->texture =
wlr_texture_from_buffer(renderer, scene_buffer->buffer);
if (scene_buffer->texture != NULL && scene_buffer->own_buffer) {
scene_buffer->own_buffer = false;
wlr_buffer_unlock(scene_buffer->buffer);
}
return scene_buffer->texture;
}
@ -875,9 +909,9 @@ static void scene_node_get_size(struct wlr_scene_node *node,
if (scene_buffer->dst_width > 0 && scene_buffer->dst_height > 0) {
*width = scene_buffer->dst_width;
*height = scene_buffer->dst_height;
} else if (scene_buffer->buffer) {
*width = scene_buffer->buffer->width;
*height = scene_buffer->buffer->height;
} else {
*width = scene_buffer->buffer_width;
*height = scene_buffer->buffer_height;
wlr_output_transform_coords(scene_buffer->transform, width, height);
}
break;
@ -1155,7 +1189,6 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
break;
case WLR_SCENE_NODE_BUFFER:;
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
assert(scene_buffer->buffer);
struct wlr_texture *texture = scene_buffer_get_texture(scene_buffer,
data->output->output->renderer);
@ -1403,7 +1436,7 @@ static bool scene_node_invisible(struct wlr_scene_node *node) {
} else if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
return buffer->buffer == NULL;
return buffer->buffer == NULL && buffer->texture == NULL;
}
return false;
@ -1539,6 +1572,9 @@ static bool scene_entry_try_direct_scanout(struct render_list_entry *entry,
}
struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
if (buffer->buffer == NULL) {
return false;
}
int default_width = buffer->buffer->width;
int default_height = buffer->buffer->height;