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https://github.com/hyprwm/wlroots-hyprland.git
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wlr_scene: Send intersecting list of scene outputs for outputs_update signal
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parent
843b874f22
commit
5007e713b4
2 changed files with 30 additions and 2 deletions
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@ -123,6 +123,11 @@ struct wlr_scene_rect {
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float color[4];
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};
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struct wlr_scene_outputs_update_event {
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struct wlr_scene_output **active;
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size_t size;
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};
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/** A scene-graph node displaying a buffer */
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struct wlr_scene_buffer {
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struct wlr_scene_node node;
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@ -131,7 +136,7 @@ struct wlr_scene_buffer {
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struct wlr_buffer *buffer;
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struct {
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struct wl_signal outputs_update;
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struct wl_signal outputs_update; // struct wlr_scene_outputs_update_event
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struct wl_signal output_enter; // struct wlr_scene_output
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struct wl_signal output_leave; // struct wlr_scene_output
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struct wl_signal output_present; // struct wlr_scene_output
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@ -309,6 +309,7 @@ static void update_node_update_outputs(struct wlr_scene_node *node,
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uint32_t largest_overlap = 0;
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scene_buffer->primary_output = NULL;
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size_t count = 0;
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uint64_t active_outputs = 0;
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// let's update the outputs in two steps:
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@ -347,6 +348,7 @@ static void update_node_update_outputs(struct wlr_scene_node *node,
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}
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active_outputs |= 1ull << scene_output->index;
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count++;
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}
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pixman_region32_fini(&intersection);
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@ -371,7 +373,28 @@ static void update_node_update_outputs(struct wlr_scene_node *node,
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// output
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assert(!scene_buffer->active_outputs || scene_buffer->primary_output);
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wl_signal_emit_mutable(&scene_buffer->events.outputs_update, NULL);
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// if no outputs changes intersection status, skip calling outputs_update
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if (old_active == active_outputs) {
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return;
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}
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struct wlr_scene_output *outputs_array[64];
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struct wlr_scene_outputs_update_event event = {
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.active = outputs_array,
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.size = count,
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};
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size_t i = 0;
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wl_list_for_each(scene_output, outputs, link) {
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if (~active_outputs & (1ull << scene_output->index)) {
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continue;
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}
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assert(i < count);
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outputs_array[i++] = scene_output;
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}
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wl_signal_emit_mutable(&scene_buffer->events.outputs_update, &event);
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}
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static bool scene_node_update_iterator(struct wlr_scene_node *node,
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