Implement wayland backend output

This commit is contained in:
nyorain 2017-06-20 18:27:05 +02:00
parent 62b1421635
commit 50ce35e9da
3 changed files with 117 additions and 4 deletions

View File

@ -9,6 +9,23 @@
#include <EGL/egl.h>
#include <EGL/eglext.h>
static int dispatch_events(int fd, uint32_t mask, void *data) {
struct wlr_backend_state *state = data;
int count = 0;
if(mask & WL_EVENT_READABLE)
count = wl_display_dispatch(state->remote_display);
if(mask & WL_EVENT_WRITABLE)
count = wl_display_flush(state->remote_display);
if (mask == 0) {
count = wl_display_dispatch_pending(state->remote_display);
wl_display_flush(state->remote_display);
}
return count;
}
/*
* Initializes the wayland backend. Opens a connection to a remote wayland
* compositor and creates surfaces for each output, then registers globals on
@ -34,7 +51,7 @@ static bool wlr_wl_backend_init(struct wlr_backend_state* state) {
return false;
}
wlr_egl_init(&state->egl, EGL_PLATFORM_WAYLAND_KHR, state->remote_display);
wlr_egl_init(&state->egl, EGL_PLATFORM_WAYLAND_EXT, state->remote_display);
for (size_t i = 0; i < state->num_outputs; ++i) {
if(!(state->outputs[i] = wlr_wl_output_create(state, i))) {
wlr_log_errno(L_ERROR, "Failed to create %zuth output", i);
@ -42,6 +59,14 @@ static bool wlr_wl_backend_init(struct wlr_backend_state* state) {
}
}
struct wl_event_loop *loop = wl_display_get_event_loop(state->local_display);
int fd = wl_display_get_fd(state->remote_display);
int events = WL_EVENT_READABLE | WL_EVENT_ERROR |
WL_EVENT_HANGUP | WL_EVENT_WRITABLE;
state->remote_display_src = wl_event_loop_add_fd(loop, fd, events,
dispatch_events, state);
wl_event_source_check(state->remote_display_src);
return true;
}

View File

@ -1,19 +1,70 @@
#include <assert.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include <wayland-client.h>
#include <wlr/types.h>
#include <GLES3/gl3.h>
#include "types.h"
#include "backend/wayland.h"
#include "common/log.h"
// TODO
static struct wl_callback_listener frame_listener;
static void surface_frame_callback(void *data, struct wl_callback *cb, uint32_t time) {
struct wlr_output_state *output = data;
assert(output);
if (!eglMakeCurrent(output->backend->egl.display,
output->egl_surface, output->egl_surface,
output->backend->egl.context)) {
wlr_log(L_ERROR, "eglMakeCurrent failed: %s", egl_error());
return;
}
wl_signal_emit(&output->output->events.frame, output->output);
output->frame_callback = wl_surface_frame(output->surface);
wl_callback_add_listener(output->frame_callback, &frame_listener, output);
wl_callback_destroy(cb);
if (!eglSwapBuffers(output->backend->egl.display, output->egl_surface)) {
wlr_log(L_ERROR, "eglSwapBuffers failed: %s", egl_error());
return;
}
}
static struct wl_callback_listener frame_listener = {
.done = surface_frame_callback
};
// TODO: enable/cursor etc
static void wlr_wl_output_enable(struct wlr_output_state *output, bool enable) {
}
static bool wlr_wl_output_set_mode(struct wlr_output_state *output,
struct wlr_output_mode *mode) {
output->output->current_mode = mode;
// start rendering loop per callbacks by rendering first frame
if (!eglMakeCurrent(output->backend->egl.display,
output->egl_surface, output->egl_surface,
output->backend->egl.context)) {
wlr_log(L_ERROR, "eglMakeCurrent failed: %s", egl_error());
return false;
}
glViewport(0, 0, output->width, output->height);
glClearColor(1.0, 1.0, 1.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
output->frame_callback = wl_surface_frame(output->surface);
wl_callback_add_listener(output->frame_callback, &frame_listener, output);
if (!eglSwapBuffers(output->backend->egl.display, output->egl_surface)) {
wlr_log(L_ERROR, "eglSwapBuffers failed: %s", egl_error());
return false;
}
return true;
}
@ -47,11 +98,32 @@ static struct wlr_output_impl output_impl = {
.destroy = wlr_wl_output_destroy,
};
void handle_ping(void* data, struct wl_shell_surface* ssurface, uint32_t serial) {
struct wlr_output_state *output = data;
assert(output && output->shell_surface == ssurface);
wl_shell_surface_pong(ssurface, serial);
}
void handle_configure(void *data, struct wl_shell_surface *wl_shell_surface,
uint32_t edges, int32_t width, int32_t height){
wlr_log(L_DEBUG, "resize %d %d", width, height);
}
void handle_popup_done(void *data, struct wl_shell_surface *wl_shell_surface) {
wlr_log(L_ERROR, "Unexpected call");
}
static struct wl_shell_surface_listener shell_surface_listener = {
.ping = handle_ping,
.configure = handle_configure,
.popup_done = handle_popup_done
};
struct wlr_output *wlr_wl_output_create(struct wlr_backend_state* backend,
size_t id) {
// TODO: dont hardcode stuff like size
static unsigned int width = 1100;
static unsigned int height = 720;
static unsigned int width = 800;
static unsigned int height = 500;
struct wlr_output_state *ostate;
if (!(ostate = calloc(sizeof(struct wlr_output_state), 1))) {
@ -82,9 +154,19 @@ struct wlr_output *wlr_wl_output_create(struct wlr_backend_state* backend,
list_add(wlr_output->modes, &mode);
ostate->id = id;
ostate->width = width;
ostate->height = height;
ostate->backend = backend;
ostate->output = wlr_output;
// TODO: error handling
ostate->surface = wl_compositor_create_surface(backend->compositor);
ostate->shell_surface = wl_shell_get_shell_surface(backend->shell, ostate->surface);
wl_shell_surface_set_class(ostate->shell_surface, "sway");
wl_shell_surface_set_title(ostate->shell_surface, "sway-wl");
wl_shell_surface_add_listener(ostate->shell_surface, &shell_surface_listener, ostate);
ostate->egl_window = wl_egl_window_create(ostate->surface, width, height);
ostate->egl_surface = wlr_egl_create_surface(&backend->egl, ostate->egl_window);

View File

@ -23,6 +23,8 @@ struct wlr_backend_state {
struct wlr_backend *backend;
list_t *devices;
struct wl_event_source* remote_display_src;
size_t num_outputs;
struct wlr_output **outputs;
struct wlr_egl egl;
@ -30,10 +32,14 @@ struct wlr_backend_state {
struct wlr_output_state {
size_t id;
unsigned int width;
unsigned int height;
struct wlr_backend_state *backend;
struct wlr_output *output;
struct wl_surface *surface;
struct wl_shell_surface *shell_surface;
struct wl_egl_window* egl_window;
struct wl_callback* frame_callback;
void* egl_surface;
};