mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-25 22:25:58 +01:00
scene: iterate nodes instead of surfaces when rendering
This will allow us to create node types which are rendered but not surface-based, such as a solid color or image.
This commit is contained in:
parent
b0972a94c3
commit
526652a554
2 changed files with 49 additions and 18 deletions
|
@ -67,6 +67,9 @@ struct wlr_scene_surface {
|
|||
struct wl_listener surface_destroy;
|
||||
};
|
||||
|
||||
typedef void (*wlr_scene_node_iterator_func_t)(struct wlr_scene_node *node,
|
||||
int sx, int sy, void *data);
|
||||
|
||||
/**
|
||||
* Immediately destroy the scene-graph node.
|
||||
*/
|
||||
|
|
|
@ -270,12 +270,20 @@ struct render_data {
|
|||
pixman_region32_t *damage;
|
||||
};
|
||||
|
||||
static void render_surface_iterator(struct wlr_surface *surface,
|
||||
static void render_node_iterator(struct wlr_scene_node *node,
|
||||
int x, int y, void *_data) {
|
||||
struct render_data *data = _data;
|
||||
struct wlr_output *output = data->output;
|
||||
pixman_region32_t *output_damage = data->damage;
|
||||
|
||||
switch (node->type) {
|
||||
case WLR_SCENE_NODE_ROOT:;
|
||||
/* Root node has nothing to render itself */
|
||||
break;
|
||||
case WLR_SCENE_NODE_SURFACE:;
|
||||
struct wlr_scene_surface *scene_surface = scene_surface_from_node(node);
|
||||
struct wlr_surface *surface = scene_surface->surface;
|
||||
|
||||
struct wlr_texture *texture = wlr_surface_get_texture(surface);
|
||||
if (texture == NULL) {
|
||||
return;
|
||||
|
@ -296,6 +304,26 @@ static void render_surface_iterator(struct wlr_surface *surface,
|
|||
output->transform_matrix);
|
||||
|
||||
render_texture(output, output_damage, texture, &box, matrix);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void scene_node_for_each_node(struct wlr_scene_node *node,
|
||||
int lx, int ly, wlr_scene_node_iterator_func_t user_iterator,
|
||||
void *user_data) {
|
||||
if (!node->state.enabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
lx += node->state.x;
|
||||
ly += node->state.y;
|
||||
|
||||
user_iterator(node, lx, ly, user_data);
|
||||
|
||||
struct wlr_scene_node *child;
|
||||
wl_list_for_each(child, &node->state.children, state.link) {
|
||||
scene_node_for_each_node(child, lx, ly, user_iterator, user_data);
|
||||
}
|
||||
}
|
||||
|
||||
void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output,
|
||||
|
@ -315,8 +343,8 @@ void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output,
|
|||
.output = output,
|
||||
.damage = damage,
|
||||
};
|
||||
scene_node_for_each_surface(&scene->node, lx, ly,
|
||||
render_surface_iterator, &data);
|
||||
scene_node_for_each_node(&scene->node, lx, ly,
|
||||
render_node_iterator, &data);
|
||||
wlr_renderer_scissor(renderer, NULL);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue