From 534615cd557567571eaef8b4edf4818c52ee1da7 Mon Sep 17 00:00:00 2001 From: Simon Ser Date: Wed, 14 Apr 2021 20:38:17 +0200 Subject: [PATCH] buffer: use wlr_texture_from_buffer for wl_shm_buffer --- types/wlr_buffer.c | 32 +++++++++++++++++--------------- 1 file changed, 17 insertions(+), 15 deletions(-) diff --git a/types/wlr_buffer.c b/types/wlr_buffer.c index 40d5ae34..147205b9 100644 --- a/types/wlr_buffer.c +++ b/types/wlr_buffer.c @@ -214,23 +214,25 @@ struct wlr_client_buffer *wlr_client_buffer_import( struct wlr_texture *texture = NULL; bool resource_released = false; - struct wl_shm_buffer *shm_buf = wl_shm_buffer_get(resource); - if (shm_buf != NULL) { - enum wl_shm_format wl_shm_format = wl_shm_buffer_get_format(shm_buf); - uint32_t drm_format = convert_wl_shm_format_to_drm(wl_shm_format); - int32_t stride = wl_shm_buffer_get_stride(shm_buf); - int32_t width = wl_shm_buffer_get_width(shm_buf); - int32_t height = wl_shm_buffer_get_height(shm_buf); + if (wl_shm_buffer_get(resource) != NULL) { + struct wlr_shm_client_buffer *shm_client_buffer = + shm_client_buffer_create(resource); + if (shm_client_buffer == NULL) { + wlr_log(WLR_ERROR, "Failed to create shm client buffer"); + return NULL; + } - wl_shm_buffer_begin_access(shm_buf); - void *data = wl_shm_buffer_get_data(shm_buf); - texture = wlr_texture_from_pixels(renderer, drm_format, stride, - width, height, data); - wl_shm_buffer_end_access(shm_buf); + // Ensure the buffer will be released before being destroyed + wlr_buffer_lock(&shm_client_buffer->base); + wlr_buffer_drop(&shm_client_buffer->base); - // We have uploaded the data, we don't need to access the wl_buffer - // anymore - wl_buffer_send_release(resource); + texture = wlr_texture_from_buffer(renderer, &shm_client_buffer->base); + + // The renderer should've locked the buffer by now if necessary + wlr_buffer_unlock(&shm_client_buffer->base); + + // The renderer is responsible for releasing the buffer when + // appropriate resource_released = true; } else if (wlr_renderer_resource_is_wl_drm_buffer(renderer, resource)) { texture = wlr_texture_from_wl_drm(renderer, resource);