cursor: Add a more general check for infinite/NaN cursor position

It should be considered a bug if a compositor sets a non-finite
cursor position, so fail loudly (in debug builds) if that happens.

The existing check in wlr_cursor_warp_closest() is now redundant,
and would silently hide such bugs, so remove it.
This commit is contained in:
John Lindgren 2022-09-21 13:41:48 -04:00
parent 8e8b9a7217
commit 5417a182e5
1 changed files with 4 additions and 4 deletions

View File

@ -211,6 +211,10 @@ static struct wlr_cursor_device *get_cursor_device(struct wlr_cursor *cur,
static void cursor_warp_unchecked(struct wlr_cursor *cur,
double lx, double ly) {
assert(cur->state->layout);
if (!isfinite(lx) || !isfinite(ly)) {
assert(false);
return;
}
struct wlr_cursor_output_cursor *output_cursor;
wl_list_for_each(output_cursor, &cur->state->output_cursors, link) {
@ -296,10 +300,6 @@ void wlr_cursor_warp_closest(struct wlr_cursor *cur,
get_mapping(cur, dev, &mapping);
if (!wlr_box_empty(&mapping)) {
wlr_box_closest_point(&mapping, lx, ly, &lx, &ly);
if (isnan(lx) || isnan(ly)) {
lx = 0;
ly = 0;
}
} else {
wlr_output_layout_closest_point(cur->state->layout, NULL, lx, ly,
&lx, &ly);