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cursor: Add a more general check for infinite/NaN cursor position
It should be considered a bug if a compositor sets a non-finite cursor position, so fail loudly (in debug builds) if that happens. The existing check in wlr_cursor_warp_closest() is now redundant, and would silently hide such bugs, so remove it.
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8e8b9a7217
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5417a182e5
1 changed files with 4 additions and 4 deletions
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@ -211,6 +211,10 @@ static struct wlr_cursor_device *get_cursor_device(struct wlr_cursor *cur,
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static void cursor_warp_unchecked(struct wlr_cursor *cur,
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double lx, double ly) {
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assert(cur->state->layout);
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if (!isfinite(lx) || !isfinite(ly)) {
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assert(false);
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return;
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}
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struct wlr_cursor_output_cursor *output_cursor;
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wl_list_for_each(output_cursor, &cur->state->output_cursors, link) {
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@ -296,10 +300,6 @@ void wlr_cursor_warp_closest(struct wlr_cursor *cur,
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get_mapping(cur, dev, &mapping);
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if (!wlr_box_empty(&mapping)) {
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wlr_box_closest_point(&mapping, lx, ly, &lx, &ly);
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if (isnan(lx) || isnan(ly)) {
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lx = 0;
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ly = 0;
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}
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} else {
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wlr_output_layout_closest_point(cur->state->layout, NULL, lx, ly,
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&lx, &ly);
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