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render: add docs for wlr_renderer
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@ -20,6 +20,9 @@ struct wlr_buffer;
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struct wlr_box;
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struct wlr_box;
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struct wlr_fbox;
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struct wlr_fbox;
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/**
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* A renderer for basic 2D operations.
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*/
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struct wlr_renderer {
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struct wlr_renderer {
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const struct wlr_renderer_impl *impl;
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const struct wlr_renderer_impl *impl;
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@ -31,12 +34,35 @@ struct wlr_renderer {
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} events;
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} events;
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};
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};
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/**
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* Automatically create a new renderer.
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*
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* Selects an appropriate renderer type to use depending on the backend,
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* platform, environment, etc.
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*/
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struct wlr_renderer *wlr_renderer_autocreate(struct wlr_backend *backend);
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struct wlr_renderer *wlr_renderer_autocreate(struct wlr_backend *backend);
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/**
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* Start a render pass with the provided viewport.
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*
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* This should be called after wlr_output_attach_render(). Compositors must call
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* wlr_renderer_end() when they are done.
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*/
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void wlr_renderer_begin(struct wlr_renderer *r, uint32_t width, uint32_t height);
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void wlr_renderer_begin(struct wlr_renderer *r, uint32_t width, uint32_t height);
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/**
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* Start a render pass on the provided struct wlr_buffer.
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*
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* Compositors must call wlr_renderer_end() when they are done.
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*/
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bool wlr_renderer_begin_with_buffer(struct wlr_renderer *r,
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bool wlr_renderer_begin_with_buffer(struct wlr_renderer *r,
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struct wlr_buffer *buffer);
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struct wlr_buffer *buffer);
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/**
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* End a render pass.
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*/
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void wlr_renderer_end(struct wlr_renderer *r);
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void wlr_renderer_end(struct wlr_renderer *r);
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/**
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* Clear the viewport with the provided color.
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*/
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void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]);
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void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]);
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/**
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/**
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* Defines a scissor box. Only pixels that lie within the scissor box can be
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* Defines a scissor box. Only pixels that lie within the scissor box can be
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