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scene: fix output damage expansion condition
Now, it is checked whether an output pixel corresponds to an integer number of buffer pixels; if it doesn't, the region is altered to take this into account.
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1 changed files with 18 additions and 11 deletions
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@ -647,17 +647,24 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
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wlr_region_scale_xy(&output_damage, &trans_damage,
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output_scale_x, output_scale_y);
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// One buffer pixel will match (output_scale_x)x(output_scale_y) output
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// pixels. If max(output_scale_x, output_scale_y) is bigger than 1,
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// the result will be blurry, and with linear filtering, will bleed into
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// adjacent (output_scale_x / 2) pixels on X axis and (output_scale_y / 2)
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// pixels on Y axis. To fix this, the damage region is expanded by largest
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// distance of the two.
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float bigger_scale = fmaxf(output_scale_x, output_scale_y);
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if (bigger_scale > 1.0f) {
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wlr_region_expand(&output_damage, &output_damage,
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ceilf(bigger_scale / 2.0f));
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}
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// One output pixel will match (buffer_scale_x)x(buffer_scale_y) buffer pixels.
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// If the buffer is upscaled on the given axis (output_scale_* > 1.0,
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// buffer_scale_* < 1.0), its contents will bleed into adjacent
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// (ceil(output_scale_* / 2)) output pixels because of linear filtering.
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// Additionally, if the buffer is downscaled (output_scale_* < 1.0,
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// buffer_scale_* > 1.0), and one output pixel matches a non-integer number of
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// buffer pixels, its contents will bleed into neighboring output pixels.
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// Handle both cases by computing buffer_scale_{x,y} and checking if they are
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// integer numbers; ceilf() is used to ensure that the distance is at least 1.
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float buffer_scale_x = 1.0f / output_scale_x;
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float buffer_scale_y = 1.0f / output_scale_y;
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int dist_x = floor(buffer_scale_x) != buffer_scale_x ?
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(int)ceilf(output_scale_x / 2.0f) : 0;
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int dist_y = floor(buffer_scale_y) != buffer_scale_y ?
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(int)ceilf(output_scale_y / 2.0f) : 0;
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// TODO: expand with per-axis distances
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wlr_region_expand(&output_damage, &output_damage,
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dist_x >= dist_y ? dist_x : dist_y);
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pixman_region32_t cull_region;
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pixman_region32_init(&cull_region);
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