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render/vulkan: use initializers for VkImageMemoryBarrier
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parent
79aea58834
commit
56326c7998
1 changed files with 57 additions and 47 deletions
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@ -853,30 +853,35 @@ static void vulkan_end(struct wlr_renderer *wlr_renderer) {
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}
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// acquire
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acquire_barriers[idx].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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acquire_barriers[idx].srcQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT;
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acquire_barriers[idx].dstQueueFamilyIndex = renderer->dev->queue_family;
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acquire_barriers[idx].image = texture->image;
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acquire_barriers[idx].oldLayout = src_layout;
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acquire_barriers[idx].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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acquire_barriers[idx].srcAccessMask = 0u; // ignored anyways
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acquire_barriers[idx].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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acquire_barriers[idx].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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acquire_barriers[idx].subresourceRange.layerCount = 1;
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acquire_barriers[idx].subresourceRange.levelCount = 1;
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acquire_barriers[idx] = (VkImageMemoryBarrier){
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT,
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.dstQueueFamilyIndex = renderer->dev->queue_family,
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.image = texture->image,
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.oldLayout = src_layout,
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.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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.srcAccessMask = 0, // ignored anyways
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.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
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.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.subresourceRange.layerCount = 1,
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.subresourceRange.levelCount = 1,
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};
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// release
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release_barriers[idx] = (VkImageMemoryBarrier){
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.srcQueueFamilyIndex = renderer->dev->queue_family,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT,
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.image = texture->image,
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.oldLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcAccessMask = VK_ACCESS_SHADER_READ_BIT,
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.dstAccessMask = 0, // ignored anyways
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.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.subresourceRange.layerCount = 1,
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.subresourceRange.levelCount = 1,
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};
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// releaes
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release_barriers[idx].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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release_barriers[idx].srcQueueFamilyIndex = renderer->dev->queue_family;
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release_barriers[idx].dstQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT;
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release_barriers[idx].image = texture->image;
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release_barriers[idx].oldLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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release_barriers[idx].newLayout = VK_IMAGE_LAYOUT_GENERAL;
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release_barriers[idx].srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
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release_barriers[idx].dstAccessMask = 0u; // ignored anyways
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release_barriers[idx].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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release_barriers[idx].subresourceRange.layerCount = 1;
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release_barriers[idx].subresourceRange.levelCount = 1;
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++idx;
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wl_list_remove(&texture->foreign_link);
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@ -891,32 +896,37 @@ static void vulkan_end(struct wlr_renderer *wlr_renderer) {
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}
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// acquire render buffer before rendering
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acquire_barriers[idx].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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acquire_barriers[idx].srcQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT;
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acquire_barriers[idx].dstQueueFamilyIndex = renderer->dev->queue_family;
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acquire_barriers[idx].image = renderer->current_render_buffer->image;
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acquire_barriers[idx].oldLayout = src_layout;
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acquire_barriers[idx].newLayout = VK_IMAGE_LAYOUT_GENERAL;
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acquire_barriers[idx].srcAccessMask = 0u; // ignored anyways
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acquire_barriers[idx].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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acquire_barriers[idx].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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acquire_barriers[idx].subresourceRange.layerCount = 1;
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acquire_barriers[idx].subresourceRange.levelCount = 1;
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acquire_barriers[idx] = (VkImageMemoryBarrier){
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT,
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.dstQueueFamilyIndex = renderer->dev->queue_family,
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.image = renderer->current_render_buffer->image,
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.oldLayout = src_layout,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcAccessMask = 0, // ignored anyways
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.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.subresourceRange.layerCount = 1,
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.subresourceRange.levelCount = 1,
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};
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// release render buffer after rendering
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release_barriers[idx].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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release_barriers[idx].srcQueueFamilyIndex = renderer->dev->queue_family;
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release_barriers[idx].dstQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT;
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release_barriers[idx].image = renderer->current_render_buffer->image;
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release_barriers[idx].oldLayout = VK_IMAGE_LAYOUT_GENERAL;
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release_barriers[idx].newLayout = VK_IMAGE_LAYOUT_GENERAL;
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release_barriers[idx].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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release_barriers[idx].dstAccessMask = 0u; // ignored anyways
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release_barriers[idx].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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release_barriers[idx].subresourceRange.layerCount = 1;
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release_barriers[idx].subresourceRange.levelCount = 1;
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release_barriers[idx] = (VkImageMemoryBarrier){
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.srcQueueFamilyIndex = renderer->dev->queue_family,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_FOREIGN_EXT,
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.image = renderer->current_render_buffer->image,
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.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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.dstAccessMask = 0, // ignored anyways
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.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.subresourceRange.layerCount = 1,
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.subresourceRange.levelCount = 1,
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};
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++idx;
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vkCmdPipelineBarrier(pre_cb, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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