mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-12-22 09:59:48 +01:00
wlr_scene: Don't recompute node location during rendering
We already compute it during the render list creation, we should cache it and re-use the value.
This commit is contained in:
parent
48f2a7a3a1
commit
57a0313779
1 changed files with 13 additions and 13 deletions
|
@ -1089,11 +1089,14 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
|
|||
return NULL;
|
||||
}
|
||||
|
||||
static void scene_node_render(struct wlr_scene_node *node, const struct render_data *data) {
|
||||
struct render_list_entry {
|
||||
struct wlr_scene_node *node;
|
||||
bool sent_dmabuf_feedback;
|
||||
int x, y;
|
||||
wlr_scene_node_coords(node, &x, &y);
|
||||
x -= data->logical.x;
|
||||
y -= data->logical.y;
|
||||
};
|
||||
|
||||
static void scene_entry_render(struct render_list_entry *entry, const struct render_data *data) {
|
||||
struct wlr_scene_node *node = entry->node;
|
||||
|
||||
pixman_region32_t render_region;
|
||||
pixman_region32_init(&render_region);
|
||||
|
@ -1107,15 +1110,15 @@ static void scene_node_render(struct wlr_scene_node *node, const struct render_d
|
|||
}
|
||||
|
||||
struct wlr_box dst_box = {
|
||||
.x = x,
|
||||
.y = y,
|
||||
.x = entry->x - data->logical.x,
|
||||
.y = entry->y - data->logical.y,
|
||||
};
|
||||
scene_node_get_size(node, &dst_box.width, &dst_box.height);
|
||||
scale_box(&dst_box, data->scale);
|
||||
|
||||
pixman_region32_t opaque;
|
||||
pixman_region32_init(&opaque);
|
||||
scene_node_opaque_region(node, x, y, &opaque);
|
||||
scene_node_opaque_region(node, dst_box.x, dst_box.y, &opaque);
|
||||
scale_output_damage(&opaque, data->scale);
|
||||
pixman_region32_subtract(&opaque, &render_region, &opaque);
|
||||
|
||||
|
@ -1394,11 +1397,6 @@ struct render_list_constructor_data {
|
|||
bool calculate_visibility;
|
||||
};
|
||||
|
||||
struct render_list_entry {
|
||||
struct wlr_scene_node *node;
|
||||
bool sent_dmabuf_feedback;
|
||||
};
|
||||
|
||||
static bool construct_render_list_iterator(struct wlr_scene_node *node,
|
||||
int lx, int ly, void *_data) {
|
||||
struct render_list_constructor_data *data = _data;
|
||||
|
@ -1438,6 +1436,8 @@ static bool construct_render_list_iterator(struct wlr_scene_node *node,
|
|||
|
||||
*entry = (struct render_list_entry){
|
||||
.node = node,
|
||||
.x = lx,
|
||||
.y = ly,
|
||||
};
|
||||
|
||||
return false;
|
||||
|
@ -1801,7 +1801,7 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
|
|||
|
||||
for (int i = list_len - 1; i >= 0; i--) {
|
||||
struct render_list_entry *entry = &list_data[i];
|
||||
scene_node_render(entry->node, &render_data);
|
||||
scene_entry_render(entry, &render_data);
|
||||
|
||||
if (entry->node->type == WLR_SCENE_NODE_BUFFER) {
|
||||
struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(entry->node);
|
||||
|
|
Loading…
Reference in a new issue