mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-22 21:05:58 +01:00
scene: add wlr_scene_xdg_surface_create
This allows compositors to easily add an xdg_surface to the scene-graph while retaining the ability to unconstraint popups and decide their final position. Compositors can handle new popups with the wlr_xdg_shell.new_surface event, get the parent scene-graph node via wlr_xdg_popup.parent.data, create a new scene-graph node via wlr_scene_xdg_surface_tree_create, and unconstraint the popup if they want to.
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1d3dd7fc08
commit
585a908a01
3 changed files with 136 additions and 0 deletions
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@ -25,6 +25,7 @@
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struct wlr_output;
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struct wlr_output;
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struct wlr_output_layout;
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struct wlr_output_layout;
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struct wlr_xdg_surface;
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enum wlr_scene_node_type {
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enum wlr_scene_node_type {
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WLR_SCENE_NODE_ROOT,
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WLR_SCENE_NODE_ROOT,
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@ -298,4 +299,14 @@ bool wlr_scene_attach_output_layout(struct wlr_scene *scene,
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struct wlr_scene_node *wlr_scene_subsurface_tree_create(
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struct wlr_scene_node *wlr_scene_subsurface_tree_create(
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struct wlr_scene_node *parent, struct wlr_surface *surface);
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struct wlr_scene_node *parent, struct wlr_surface *surface);
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/**
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* Add a node displaying an xdg_surface and all of its sub-surfaces to the
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* scene-graph.
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*
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* The origin of the returned scene-graph node will match the top-left corner
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* of the xdg_surface window geometry.
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*/
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struct wlr_scene_node *wlr_scene_xdg_surface_create(
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struct wlr_scene_node *parent, struct wlr_xdg_surface *xdg_surface);
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#endif
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#endif
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@ -10,6 +10,7 @@ wlr_files += files(
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'scene/subsurface_tree.c',
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'scene/subsurface_tree.c',
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'scene/wlr_scene.c',
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'scene/wlr_scene.c',
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'scene/output_layout.c',
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'scene/output_layout.c',
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'scene/xdg_shell.c',
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'seat/wlr_seat_keyboard.c',
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'seat/wlr_seat_keyboard.c',
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'seat/wlr_seat_pointer.c',
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'seat/wlr_seat_pointer.c',
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'seat/wlr_seat_touch.c',
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'seat/wlr_seat_touch.c',
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124
types/scene/xdg_shell.c
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124
types/scene/xdg_shell.c
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@ -0,0 +1,124 @@
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#include <stdlib.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_xdg_shell.h>
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struct wlr_scene_xdg_surface {
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struct wlr_scene_tree *tree;
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struct wlr_xdg_surface *xdg_surface;
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struct wlr_scene_node *surface_node;
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struct wl_listener tree_destroy;
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struct wl_listener xdg_surface_destroy;
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struct wl_listener xdg_surface_map;
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struct wl_listener xdg_surface_unmap;
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struct wl_listener xdg_surface_commit;
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};
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static void scene_xdg_surface_handle_tree_destroy(struct wl_listener *listener,
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void *data) {
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struct wlr_scene_xdg_surface *scene_xdg_surface =
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wl_container_of(listener, scene_xdg_surface, tree_destroy);
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// tree and surface_node will be cleaned up by scene_node_finish
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wl_list_remove(&scene_xdg_surface->tree_destroy.link);
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wl_list_remove(&scene_xdg_surface->xdg_surface_destroy.link);
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wl_list_remove(&scene_xdg_surface->xdg_surface_map.link);
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wl_list_remove(&scene_xdg_surface->xdg_surface_unmap.link);
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wl_list_remove(&scene_xdg_surface->xdg_surface_commit.link);
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free(scene_xdg_surface);
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}
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static void scene_xdg_surface_handle_xdg_surface_destroy(struct wl_listener *listener,
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void *data) {
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struct wlr_scene_xdg_surface *scene_xdg_surface =
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wl_container_of(listener, scene_xdg_surface, xdg_surface_destroy);
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wlr_scene_node_destroy(&scene_xdg_surface->tree->node);
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}
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static void scene_xdg_surface_handle_xdg_surface_map(struct wl_listener *listener,
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void *data) {
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struct wlr_scene_xdg_surface *scene_xdg_surface =
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wl_container_of(listener, scene_xdg_surface, xdg_surface_map);
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wlr_scene_node_set_enabled(&scene_xdg_surface->tree->node, true);
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}
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static void scene_xdg_surface_handle_xdg_surface_unmap(struct wl_listener *listener,
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void *data) {
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struct wlr_scene_xdg_surface *scene_xdg_surface =
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wl_container_of(listener, scene_xdg_surface, xdg_surface_unmap);
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wlr_scene_node_set_enabled(&scene_xdg_surface->tree->node, false);
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}
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static void scene_xdg_surface_update_position(
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struct wlr_scene_xdg_surface *scene_xdg_surface) {
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struct wlr_xdg_surface *xdg_surface = scene_xdg_surface->xdg_surface;
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struct wlr_box geo = {0};
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wlr_xdg_surface_get_geometry(xdg_surface, &geo);
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wlr_scene_node_set_position(scene_xdg_surface->surface_node,
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-geo.x, -geo.y);
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if (xdg_surface->role == WLR_XDG_SURFACE_ROLE_POPUP) {
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struct wlr_xdg_popup *popup = xdg_surface->popup;
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wlr_scene_node_set_position(&scene_xdg_surface->tree->node,
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popup->geometry.x, popup->geometry.y);
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}
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}
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static void scene_xdg_surface_handle_xdg_surface_commit(struct wl_listener *listener,
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void *data) {
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struct wlr_scene_xdg_surface *scene_xdg_surface =
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wl_container_of(listener, scene_xdg_surface, xdg_surface_commit);
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scene_xdg_surface_update_position(scene_xdg_surface);
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}
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struct wlr_scene_node *wlr_scene_xdg_surface_create(
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struct wlr_scene_node *parent, struct wlr_xdg_surface *xdg_surface) {
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struct wlr_scene_xdg_surface *scene_xdg_surface =
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calloc(1, sizeof(*scene_xdg_surface));
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if (scene_xdg_surface == NULL) {
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return NULL;
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}
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scene_xdg_surface->xdg_surface = xdg_surface;
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scene_xdg_surface->tree = wlr_scene_tree_create(parent);
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if (scene_xdg_surface->tree == NULL) {
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free(scene_xdg_surface);
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return NULL;
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}
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scene_xdg_surface->surface_node = wlr_scene_subsurface_tree_create(
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&scene_xdg_surface->tree->node, xdg_surface->surface);
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if (scene_xdg_surface->surface_node == NULL) {
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wlr_scene_node_destroy(&scene_xdg_surface->tree->node);
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free(scene_xdg_surface);
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return NULL;
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}
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scene_xdg_surface->tree_destroy.notify =
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scene_xdg_surface_handle_tree_destroy;
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wl_signal_add(&scene_xdg_surface->tree->node.events.destroy,
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&scene_xdg_surface->tree_destroy);
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scene_xdg_surface->xdg_surface_destroy.notify =
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scene_xdg_surface_handle_xdg_surface_destroy;
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wl_signal_add(&xdg_surface->events.destroy, &scene_xdg_surface->xdg_surface_destroy);
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scene_xdg_surface->xdg_surface_map.notify =
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scene_xdg_surface_handle_xdg_surface_map;
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wl_signal_add(&xdg_surface->events.map, &scene_xdg_surface->xdg_surface_map);
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scene_xdg_surface->xdg_surface_unmap.notify =
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scene_xdg_surface_handle_xdg_surface_unmap;
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wl_signal_add(&xdg_surface->events.unmap, &scene_xdg_surface->xdg_surface_unmap);
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scene_xdg_surface->xdg_surface_commit.notify =
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scene_xdg_surface_handle_xdg_surface_commit;
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wl_signal_add(&xdg_surface->surface->events.commit,
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&scene_xdg_surface->xdg_surface_commit);
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wlr_scene_node_set_enabled(&scene_xdg_surface->tree->node, xdg_surface->mapped);
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scene_xdg_surface_update_position(scene_xdg_surface);
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return &scene_xdg_surface->tree->node;
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}
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