add helper methods for intersection

This commit is contained in:
Tony Crisci 2017-08-17 10:12:36 -04:00 committed by Drew DeVault
parent 420bd3e422
commit 5a9baf487e
3 changed files with 45 additions and 13 deletions

View file

@ -46,24 +46,20 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
struct sample_state *sample = state->data;
struct wlr_output *wlr_output = output->output;
int32_t width, height;
wlr_output_effective_resolution(wlr_output, &width, &height);
wlr_output_make_current(wlr_output);
wlr_renderer_begin(sample->renderer, wlr_output);
float matrix[16];
if (wlr_output_layout_intersects(sample->layout, output->output,
sample->x_offs, sample->y_offs,
sample->x_offs + 128, sample->y_offs + 128)) {
float matrix[16];
// transform global coordinates to local coordinates
int local_x = sample->x_offs;
int local_y = sample->y_offs;
// transform global coordinates to local coordinates
int local_x = sample->x_offs;
int local_y = sample->y_offs;
wlr_output_layout_output_coords(sample->layout, output->output, &local_x,
&local_y);
wlr_output_layout_output_coords(sample->layout, output->output, &local_x,
&local_y);
if (local_x < width && local_x + 128 > 0 && local_y < height &&
local_y + 128 > 0) {
// render the image if it intersects with the output
wlr_texture_get_matrix(sample->cat_texture, &matrix,
&wlr_output->transform_matrix, local_x, local_y);
wlr_render_with_matrix(sample->renderer,

View file

@ -40,4 +40,10 @@ void wlr_output_layout_remove(struct wlr_output_layout *layout,
void wlr_output_layout_output_coords(struct wlr_output_layout *layout,
struct wlr_output *reference, int *x, int *y);
bool wlr_output_layout_contains_point(struct wlr_output_layout *layout,
struct wlr_output *reference, int x, int y);
bool wlr_output_layout_intersects(struct wlr_output_layout *layout,
struct wlr_output *reference, int x1, int y1, int x2, int y2);
#endif

View file

@ -47,6 +47,36 @@ struct wlr_output_layout_output *wlr_output_layout_get(
}
static bool output_contains_point( struct wlr_output_layout_output *l_output,
int x, int y, int width, int height) {
return x >= l_output->x && x <= l_output->x + width &&
y >= l_output->y && y <= l_output->y + height;
}
bool wlr_output_layout_contains_point(struct wlr_output_layout *layout,
struct wlr_output *reference, int x, int y) {
struct wlr_output_layout_output *layout_output = wlr_output_layout_get(layout, reference);
int width, height;
wlr_output_effective_resolution(layout_output->output, &width, &height);
return output_contains_point(layout_output, x, y, width, height);
}
bool wlr_output_layout_intersects(struct wlr_output_layout *layout,
struct wlr_output *reference, int x1, int y1, int x2, int y2) {
struct wlr_output_layout_output *l_output = wlr_output_layout_get(layout, reference);
if (!l_output) {
return false;
}
int width, height;
wlr_output_effective_resolution(l_output->output, &width, &height);
// the output must contain one of the points
return output_contains_point(l_output, x1, y1, width, height) ||
output_contains_point(l_output, x2, y2, width, height) ||
output_contains_point(l_output, x2, y1, width, height) ||
output_contains_point(l_output, y2, x1, width, height);
}
struct wlr_output *wlr_output_layout_output_at(struct wlr_output_layout *layout,
double x, double y) {
struct wlr_output *ret = NULL;