mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-22 04:45:58 +01:00
render/vulkan: correct sRBG gamma expansion in shader
This commit is contained in:
parent
d1b39b5843
commit
5ae8ce807a
1 changed files with 3 additions and 1 deletions
|
@ -16,7 +16,9 @@ layout (constant_id = 0) const int TEXTURE_TRANSFORM = 0;
|
||||||
#define TEXTURE_TRANSFORM_SRGB 1
|
#define TEXTURE_TRANSFORM_SRGB 1
|
||||||
|
|
||||||
float srgb_channel_to_linear(float x) {
|
float srgb_channel_to_linear(float x) {
|
||||||
return max(x / 12.92, pow((x + 0.055) / 1.055, 2.4));
|
return mix(x / 12.92,
|
||||||
|
pow((x + 0.055) / 1.055, 2.4),
|
||||||
|
x > 0.04045);
|
||||||
}
|
}
|
||||||
|
|
||||||
vec4 srgb_color_to_linear(vec4 color) {
|
vec4 srgb_color_to_linear(vec4 color) {
|
||||||
|
|
Loading…
Reference in a new issue