wlr_scene: use wl_container_of() instead of casts

This commit is contained in:
Alexander Orzechowski 2022-10-13 12:10:23 -04:00 committed by Simon Ser
parent 0c0cea0258
commit 5ba6cf517b
1 changed files with 6 additions and 3 deletions

View File

@ -21,19 +21,22 @@
static struct wlr_scene_tree *scene_tree_from_node(struct wlr_scene_node *node) {
assert(node->type == WLR_SCENE_NODE_TREE);
return (struct wlr_scene_tree *)node;
struct wlr_scene_tree *tree = wl_container_of(node, tree, node);
return tree;
}
static struct wlr_scene_rect *scene_rect_from_node(
struct wlr_scene_node *node) {
assert(node->type == WLR_SCENE_NODE_RECT);
return (struct wlr_scene_rect *)node;
struct wlr_scene_rect *rect = wl_container_of(node, rect, node);
return rect;
}
struct wlr_scene_buffer *wlr_scene_buffer_from_node(
struct wlr_scene_node *node) {
assert(node->type == WLR_SCENE_NODE_BUFFER);
return (struct wlr_scene_buffer *)node;
struct wlr_scene_buffer *buffer = wl_container_of(node, buffer, node);
return buffer;
}
struct wlr_scene *scene_node_get_root(struct wlr_scene_node *node) {