mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-25 22:25:58 +01:00
output/cursor: use new rendering API
This commit is contained in:
parent
8e81b4bb42
commit
5bcd537ff4
1 changed files with 21 additions and 23 deletions
|
@ -312,39 +312,37 @@ static struct wlr_buffer *render_cursor_buffer(struct wlr_output_cursor *cursor)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
struct wlr_box cursor_box = {
|
||||
struct wlr_box dst_box = {
|
||||
.width = texture->width * output->scale / scale,
|
||||
.height = texture->height * output->scale / scale,
|
||||
};
|
||||
|
||||
float output_matrix[9];
|
||||
wlr_matrix_identity(output_matrix);
|
||||
if (output->transform != WL_OUTPUT_TRANSFORM_NORMAL) {
|
||||
struct wlr_box tr_size = {
|
||||
.width = buffer->width,
|
||||
.height = buffer->height,
|
||||
};
|
||||
wlr_box_transform(&tr_size, &tr_size, output->transform, 0, 0);
|
||||
wlr_box_transform(&dst_box, &dst_box, wlr_output_transform_invert(output->transform),
|
||||
buffer->width, buffer->height);
|
||||
|
||||
wlr_matrix_translate(output_matrix, buffer->width / 2.0,
|
||||
buffer->height / 2.0);
|
||||
wlr_matrix_transform(output_matrix, output->transform);
|
||||
wlr_matrix_translate(output_matrix, - tr_size.width / 2.0,
|
||||
- tr_size.height / 2.0);
|
||||
}
|
||||
|
||||
float matrix[9];
|
||||
wlr_matrix_project_box(matrix, &cursor_box, transform, 0, output_matrix);
|
||||
|
||||
if (!wlr_renderer_begin_with_buffer(renderer, buffer)) {
|
||||
struct wlr_render_pass *pass = wlr_renderer_begin_buffer_pass(renderer, buffer);
|
||||
if (pass == NULL) {
|
||||
wlr_buffer_unlock(buffer);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
wlr_renderer_clear(renderer, (float[]){ 0.0, 0.0, 0.0, 0.0 });
|
||||
wlr_render_texture_with_matrix(renderer, texture, matrix, 1.0);
|
||||
transform = wlr_output_transform_invert(transform);
|
||||
transform = wlr_output_transform_compose(transform, output->transform);
|
||||
|
||||
wlr_renderer_end(renderer);
|
||||
wlr_render_pass_add_rect(pass, &(struct wlr_render_rect_options){
|
||||
.box = { .width = buffer->width, .height = buffer->height },
|
||||
.blend_mode = WLR_RENDER_BLEND_MODE_NONE,
|
||||
});
|
||||
wlr_render_pass_add_texture(pass, &(struct wlr_render_texture_options){
|
||||
.texture = texture,
|
||||
.dst_box = dst_box,
|
||||
.transform = transform,
|
||||
});
|
||||
|
||||
if (!wlr_render_pass_submit(pass)) {
|
||||
wlr_buffer_unlock(buffer);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue