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render/gles2: do not set GL_TEXTURE_MAG_FILTER
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@ -152,7 +152,6 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
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glBindTexture(texture->target, texture->tex);
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glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glUseProgram(shader->program);
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