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wlr_scene: Clear damage ring on scale change
If we were trying to change the scale in wlr_scene_output_build_state, we would be using incorrect damage
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@ -1590,6 +1590,10 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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}
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if (state->committed & WLR_OUTPUT_STATE_SCALE) {
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if (render_data.scale != state->scale) {
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wlr_damage_ring_add_whole(&scene_output->damage_ring);
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}
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render_data.scale = state->scale;
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}
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