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wlr_scene: Add setter for buffer of a wlr_scene_buffer
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2 changed files with 29 additions and 0 deletions
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@ -275,6 +275,14 @@ void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[sta
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struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent,
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struct wlr_buffer *buffer);
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/**
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* Sets the buffer's backing buffer.
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*
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* If the buffer is NULL, the buffer node will not be displayed.
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*/
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void wlr_scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
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struct wlr_buffer *buffer);
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/**
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* Set the source rectangle describing the region of the buffer which will be
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* sampled to render this node. This allows cropping the buffer.
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@ -367,6 +367,27 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent,
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return scene_buffer;
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}
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void wlr_scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
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struct wlr_buffer *buffer) {
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if (buffer == scene_buffer->buffer) {
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return;
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}
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scene_node_damage_whole(&scene_buffer->node);
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wlr_texture_destroy(scene_buffer->texture);
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scene_buffer->texture = NULL;
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wlr_buffer_unlock(scene_buffer->buffer);
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if (buffer) {
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scene_buffer->buffer = wlr_buffer_lock(buffer);
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} else {
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scene_buffer->buffer = NULL;
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}
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scene_node_damage_whole(&scene_buffer->node);
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}
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void wlr_scene_buffer_set_source_box(struct wlr_scene_buffer *scene_buffer,
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const struct wlr_fbox *box) {
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struct wlr_fbox *cur = &scene_buffer->src_box;
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