render/vulkan: use initializer in vulkan_change_layout_queue()

This commit is contained in:
Simon Ser 2023-04-19 15:29:26 +02:00
parent 74e8fd8a9a
commit 62e60ba889
1 changed files with 13 additions and 12 deletions

View File

@ -62,18 +62,19 @@ void vulkan_change_layout_queue(VkCommandBuffer cb, VkImage img,
VkImageLayout ol, VkPipelineStageFlags srcs, VkAccessFlags srca,
VkImageLayout nl, VkPipelineStageFlags dsts, VkAccessFlags dsta,
uint32_t src_family, uint32_t dst_family) {
VkImageMemoryBarrier barrier = {0};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.oldLayout = ol;
barrier.newLayout = nl;
barrier.image = img;
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
barrier.subresourceRange.layerCount = 1;
barrier.subresourceRange.levelCount = 1;
barrier.srcAccessMask = srca;
barrier.dstAccessMask = dsta;
barrier.srcQueueFamilyIndex = src_family;
barrier.dstQueueFamilyIndex = dst_family;
VkImageMemoryBarrier barrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.oldLayout = ol,
.newLayout = nl,
.image = img,
.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.subresourceRange.layerCount = 1,
.subresourceRange.levelCount = 1,
.srcAccessMask = srca,
.dstAccessMask = dsta,
.srcQueueFamilyIndex = src_family,
.dstQueueFamilyIndex = dst_family,
};
vkCmdPipelineBarrier(cb, srcs, dsts, 0, 0, NULL, 0, NULL, 1, &barrier);
}