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render/vulkan: use initializer in vulkan_change_layout_queue()
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commit
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1 changed files with 13 additions and 12 deletions
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@ -62,18 +62,19 @@ void vulkan_change_layout_queue(VkCommandBuffer cb, VkImage img,
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VkImageLayout ol, VkPipelineStageFlags srcs, VkAccessFlags srca,
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VkImageLayout ol, VkPipelineStageFlags srcs, VkAccessFlags srca,
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VkImageLayout nl, VkPipelineStageFlags dsts, VkAccessFlags dsta,
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VkImageLayout nl, VkPipelineStageFlags dsts, VkAccessFlags dsta,
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uint32_t src_family, uint32_t dst_family) {
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uint32_t src_family, uint32_t dst_family) {
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VkImageMemoryBarrier barrier = {0};
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VkImageMemoryBarrier barrier = {
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barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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barrier.oldLayout = ol;
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.oldLayout = ol,
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barrier.newLayout = nl;
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.newLayout = nl,
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barrier.image = img;
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.image = img,
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barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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barrier.subresourceRange.layerCount = 1;
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.subresourceRange.layerCount = 1,
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barrier.subresourceRange.levelCount = 1;
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.subresourceRange.levelCount = 1,
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barrier.srcAccessMask = srca;
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.srcAccessMask = srca,
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barrier.dstAccessMask = dsta;
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.dstAccessMask = dsta,
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barrier.srcQueueFamilyIndex = src_family;
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.srcQueueFamilyIndex = src_family,
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barrier.dstQueueFamilyIndex = dst_family;
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.dstQueueFamilyIndex = dst_family,
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};
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vkCmdPipelineBarrier(cb, srcs, dsts, 0, 0, NULL, 0, NULL, 1, &barrier);
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vkCmdPipelineBarrier(cb, srcs, dsts, 0, 0, NULL, 0, NULL, 1, &barrier);
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}
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}
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