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render: add wlr_renderer_begin_with_buffer
This allows compositors to choose a wlr_buffer to render to. This is a less awkward interface than having to call bind_buffer() before and after begin() and end(). Closes: https://github.com/swaywm/wlroots/issues/2618
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2 changed files with 18 additions and 0 deletions
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@ -27,6 +27,7 @@ struct wlr_renderer {
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const struct wlr_renderer_impl *impl;
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const struct wlr_renderer_impl *impl;
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bool rendering;
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bool rendering;
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bool rendering_with_buffer;
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struct {
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struct {
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struct wl_signal destroy;
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struct wl_signal destroy;
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@ -36,6 +37,8 @@ struct wlr_renderer {
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struct wlr_renderer *wlr_renderer_autocreate(struct wlr_backend *backend);
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struct wlr_renderer *wlr_renderer_autocreate(struct wlr_backend *backend);
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void wlr_renderer_begin(struct wlr_renderer *r, uint32_t width, uint32_t height);
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void wlr_renderer_begin(struct wlr_renderer *r, uint32_t width, uint32_t height);
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bool wlr_renderer_begin_with_buffer(struct wlr_renderer *r,
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struct wlr_buffer *buffer);
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void wlr_renderer_end(struct wlr_renderer *r);
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void wlr_renderer_end(struct wlr_renderer *r);
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void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]);
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void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]);
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/**
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/**
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@ -66,6 +66,16 @@ void wlr_renderer_begin(struct wlr_renderer *r, uint32_t width, uint32_t height)
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r->rendering = true;
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r->rendering = true;
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}
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}
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bool wlr_renderer_begin_with_buffer(struct wlr_renderer *r,
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struct wlr_buffer *buffer) {
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if (!wlr_renderer_bind_buffer(r, buffer)) {
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return false;
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}
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wlr_renderer_begin(r, buffer->width, buffer->height);
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r->rendering_with_buffer = true;
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return true;
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}
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void wlr_renderer_end(struct wlr_renderer *r) {
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void wlr_renderer_end(struct wlr_renderer *r) {
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assert(r->rendering);
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assert(r->rendering);
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@ -74,6 +84,11 @@ void wlr_renderer_end(struct wlr_renderer *r) {
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}
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}
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r->rendering = false;
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r->rendering = false;
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if (r->rendering_with_buffer) {
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wlr_renderer_bind_buffer(r, NULL);
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r->rendering_with_buffer = false;
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}
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}
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}
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void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]) {
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void wlr_renderer_clear(struct wlr_renderer *r, const float color[static 4]) {
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