Indent GLSL by two spaces

since this is the most established indentation
This commit is contained in:
Guido Günther 2018-03-11 19:32:23 +01:00
parent eb4337b5ee
commit 653bc282a7

View file

@ -65,7 +65,6 @@ const GLchar vertex_src[] =
" vec4(i0.z, i1.z, i2.z, i3.z)," " vec4(i0.z, i1.z, i2.z, i3.z),"
" vec4(i0.w, i1.w, i2.w, i3.w)" " vec4(i0.w, i1.w, i2.w, i3.w)"
" );" " );"
""
" return outMatrix;" " return outMatrix;"
"}" "}"
"void main() {" "void main() {"