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render/gles2: destroy textures on renderer teardown
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3 changed files with 16 additions and 0 deletions
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@ -67,6 +67,7 @@ struct wlr_gles2_renderer {
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} shaders;
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struct wl_list buffers; // wlr_gles2_buffer.link
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struct wl_list textures; // wlr_gles2_texture.link
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struct wlr_gles2_buffer *current_buffer;
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uint32_t viewport_width, viewport_height;
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@ -87,6 +88,7 @@ struct wlr_gles2_buffer {
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struct wlr_gles2_texture {
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struct wlr_texture wlr_texture;
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struct wlr_gles2_renderer *renderer;
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struct wl_list link; // wlr_gles2_renderer.textures
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// Basically:
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// GL_TEXTURE_2D == mutable
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@ -542,6 +542,11 @@ static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
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destroy_buffer(buffer);
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}
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struct wlr_gles2_texture *tex, *tex_tmp;
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wl_list_for_each_safe(tex, tex_tmp, &renderer->textures, link) {
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wlr_texture_destroy(&tex->wlr_texture);
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}
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push_gles2_debug(renderer);
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glDeleteProgram(renderer->shaders.quad.program);
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glDeleteProgram(renderer->shaders.tex_rgba.program);
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@ -763,6 +768,7 @@ struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
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wlr_renderer_init(&renderer->wlr_renderer, &renderer_impl);
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wl_list_init(&renderer->buffers);
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wl_list_init(&renderer->textures);
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renderer->egl = egl;
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renderer->exts_str = exts_str;
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@ -105,6 +105,8 @@ static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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wl_list_remove(&texture->link);
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(texture->renderer->egl);
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@ -181,6 +183,8 @@ struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
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wlr_egl_restore_context(&prev_ctx);
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wl_list_insert(&renderer->textures, &texture->link);
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return &texture->wlr_texture;
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}
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@ -248,6 +252,8 @@ struct wlr_texture *gles2_texture_from_wl_drm(struct wlr_renderer *wlr_renderer,
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wlr_egl_restore_context(&prev_ctx);
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wl_list_insert(&renderer->textures, &texture->link);
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return &texture->wlr_texture;
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error_texture:
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@ -316,6 +322,8 @@ struct wlr_texture *gles2_texture_from_dmabuf(struct wlr_renderer *wlr_renderer,
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wlr_egl_restore_context(&prev_ctx);
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wl_list_insert(&renderer->textures, &texture->link);
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return &texture->wlr_texture;
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}
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