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https://github.com/hyprwm/wlroots-hyprland.git
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output: add output state setters
This ensures compositors don't forget to set the committed flag or the mode_type when setting a field.
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3 changed files with 70 additions and 0 deletions
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@ -501,6 +501,23 @@ bool wlr_output_cursor_move(struct wlr_output_cursor *cursor,
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void wlr_output_cursor_destroy(struct wlr_output_cursor *cursor);
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void wlr_output_state_set_enabled(struct wlr_output_state *state,
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bool enabled);
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void wlr_output_state_set_mode(struct wlr_output_state *state,
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struct wlr_output_mode *mode);
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void wlr_output_state_set_custom_mode(struct wlr_output_state *state,
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int32_t width, int32_t height, int32_t refresh);
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void wlr_output_state_set_scale(struct wlr_output_state *state, float scale);
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void wlr_output_state_set_transform(struct wlr_output_state *state,
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enum wl_output_transform transform);
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void wlr_output_state_set_adaptive_sync_enabled(struct wlr_output_state *state,
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bool enabled);
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void wlr_output_state_set_render_format(struct wlr_output_state *state,
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uint32_t format);
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void wlr_output_state_set_subpixel(struct wlr_output_state *state,
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enum wl_output_subpixel subpixel);
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/**
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* Returns the transform that, when composed with `tr`, gives
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* `WL_OUTPUT_TRANSFORM_NORMAL`.
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@ -6,6 +6,7 @@ wlr_files += files(
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'output/cursor.c',
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'output/output.c',
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'output/render.c',
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'output/state.c',
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'output/transform.c',
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'scene/subsurface_tree.c',
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'scene/surface.c',
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52
types/output/state.c
Normal file
52
types/output/state.c
Normal file
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@ -0,0 +1,52 @@
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#include "types/wlr_output.h"
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void wlr_output_state_set_enabled(struct wlr_output_state *state,
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bool enabled) {
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state->committed |= WLR_OUTPUT_STATE_ENABLED;
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state->enabled = enabled;
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}
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void wlr_output_state_set_mode(struct wlr_output_state *state,
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struct wlr_output_mode *mode) {
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state->committed |= WLR_OUTPUT_STATE_MODE;
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state->mode_type = WLR_OUTPUT_STATE_MODE_FIXED;
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state->mode = mode;
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}
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void wlr_output_state_set_custom_mode(struct wlr_output_state *state,
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int32_t width, int32_t height, int32_t refresh) {
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state->committed |= WLR_OUTPUT_STATE_MODE;
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state->mode_type = WLR_OUTPUT_STATE_MODE_CUSTOM;
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state->custom_mode.width = width;
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state->custom_mode.height = height;
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state->custom_mode.refresh = refresh;
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}
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void wlr_output_state_set_scale(struct wlr_output_state *state, float scale) {
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state->committed |= WLR_OUTPUT_STATE_SCALE;
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state->scale = scale;
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}
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void wlr_output_state_set_transform(struct wlr_output_state *state,
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enum wl_output_transform transform) {
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state->committed |= WLR_OUTPUT_STATE_TRANSFORM;
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state->transform = transform;
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}
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void wlr_output_state_set_adaptive_sync_enabled(struct wlr_output_state *state,
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bool enabled) {
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state->committed |= WLR_OUTPUT_STATE_ADAPTIVE_SYNC_ENABLED;
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state->adaptive_sync_enabled = enabled;
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}
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void wlr_output_state_set_render_format(struct wlr_output_state *state,
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uint32_t format) {
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state->committed |= WLR_OUTPUT_STATE_RENDER_FORMAT;
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state->render_format = format;
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}
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void wlr_output_state_set_subpixel(struct wlr_output_state *state,
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enum wl_output_subpixel subpixel) {
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state->committed |= WLR_OUTPUT_STATE_SUBPIXEL;
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state->subpixel = subpixel;
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}
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