Revert "scene: try to import buffers as textures before rendering"

This reverts commit 3db1bcbe64.

Since [1], importing buffers as textures before wlr_renderer_begin isn't
necessary anymore.

[1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3464
This commit is contained in:
Simon Ser 2022-03-13 11:21:56 +01:00
parent 2d623724c3
commit 68f2f8cf92
2 changed files with 0 additions and 18 deletions

View File

@ -69,9 +69,6 @@ struct wlr_scene {
// May be NULL
struct wlr_presentation *presentation;
struct wl_listener presentation_destroy;
// List of buffers which need to be imported as textures
struct wl_list pending_buffers; // wlr_scene_buffer.pending_link
};
/** A sub-tree in the scene-graph. */
@ -118,7 +115,6 @@ struct wlr_scene_buffer {
struct wlr_fbox src_box;
int dst_width, dst_height;
enum wl_output_transform transform;
struct wl_list pending_link; // wlr_scene.pending_buffers
};
/** A viewport for an output in the scene-graph */

View File

@ -130,7 +130,6 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
break;
case WLR_SCENE_NODE_BUFFER:;
struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node);
wl_list_remove(&scene_buffer->pending_link);
wlr_texture_destroy(scene_buffer->texture);
wlr_buffer_unlock(scene_buffer->buffer);
free(scene_buffer);
@ -146,7 +145,6 @@ struct wlr_scene *wlr_scene_create(void) {
scene_node_init(&scene->node, WLR_SCENE_NODE_ROOT, NULL);
wl_list_init(&scene->outputs);
wl_list_init(&scene->presentation_destroy.link);
wl_list_init(&scene->pending_buffers);
return scene;
}
@ -362,9 +360,6 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent,
scene_node_damage_whole(&scene_buffer->node);
struct wlr_scene *scene = scene_node_get_root(parent);
wl_list_insert(&scene->pending_buffers, &scene_buffer->pending_link);
return scene_buffer;
}
@ -1118,15 +1113,6 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
return true;
}
// Try to import new buffers as textures
struct wlr_scene_buffer *scene_buffer, *scene_buffer_tmp;
wl_list_for_each_safe(scene_buffer, scene_buffer_tmp,
&scene_output->scene->pending_buffers, pending_link) {
scene_buffer_get_texture(scene_buffer, renderer);
wl_list_remove(&scene_buffer->pending_link);
wl_list_init(&scene_buffer->pending_link);
}
wlr_renderer_begin(renderer, output->width, output->height);
int nrects;