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render/gles2: assert texture comes from the same renderer
Rendering a wlr_texture with a different wlr_renderer is invalid. Add an assert to make sure this doesn't happen.
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@ -253,6 +253,7 @@ static bool gles2_render_subtexture_with_matrix(
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gles2_get_renderer_in_context(wlr_renderer);
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gles2_get_renderer_in_context(wlr_renderer);
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struct wlr_gles2_texture *texture =
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struct wlr_gles2_texture *texture =
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gles2_get_texture(wlr_texture);
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gles2_get_texture(wlr_texture);
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assert(texture->renderer == renderer);
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struct wlr_gles2_tex_shader *shader = NULL;
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struct wlr_gles2_tex_shader *shader = NULL;
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