scene/wlr_scene:fix judgment of invisible node

This commit is contained in:
yiqiang 2022-08-23 15:44:26 +08:00 committed by Alexander Orzechowski
parent 525506559a
commit 6a11256cd0
1 changed files with 1 additions and 2 deletions

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@ -1272,10 +1272,9 @@ static bool scene_node_invisible(struct wlr_scene_node *node) {
if (node->type == WLR_SCENE_NODE_TREE) {
return true;
} else if (node->type == WLR_SCENE_NODE_RECT) {
float *clear = (float[4]){ 0.f, 0.f, 0.f, 0.f };
struct wlr_scene_rect *rect = scene_rect_from_node(node);
return memcmp(rect->color, clear, sizeof(float) * 4) == 0;
return rect->color[3] == 0.f;
} else if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);