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scene/wlr_scene:fix judgment of invisible node
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1 changed files with 1 additions and 2 deletions
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@ -1272,10 +1272,9 @@ static bool scene_node_invisible(struct wlr_scene_node *node) {
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if (node->type == WLR_SCENE_NODE_TREE) {
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if (node->type == WLR_SCENE_NODE_TREE) {
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return true;
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return true;
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} else if (node->type == WLR_SCENE_NODE_RECT) {
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} else if (node->type == WLR_SCENE_NODE_RECT) {
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float *clear = (float[4]){ 0.f, 0.f, 0.f, 0.f };
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struct wlr_scene_rect *rect = scene_rect_from_node(node);
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struct wlr_scene_rect *rect = scene_rect_from_node(node);
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return memcmp(rect->color, clear, sizeof(float) * 4) == 0;
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return rect->color[3] == 0.f;
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} else if (node->type == WLR_SCENE_NODE_BUFFER) {
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} else if (node->type == WLR_SCENE_NODE_BUFFER) {
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struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
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struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
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