output: drop wlr_output_damage_whole()

This function is not used anymore. Backends have no good reason to
damage outputs.
This commit is contained in:
Simon Ser 2022-11-12 00:39:03 +01:00
parent 4452ed0651
commit 6c3d6be74b
2 changed files with 0 additions and 20 deletions

View File

@ -129,10 +129,6 @@ void wlr_output_update_enabled(struct wlr_output *output, bool enabled);
* output changes.
*/
void wlr_output_update_needs_frame(struct wlr_output *output);
/**
* Notify compositors that the output needs to be fully repainted.
*/
void wlr_output_damage_whole(struct wlr_output *output);
/**
* Send a frame event.
*

View File

@ -992,22 +992,6 @@ void wlr_output_update_needs_frame(struct wlr_output *output) {
wl_signal_emit_mutable(&output->events.needs_frame, output);
}
void wlr_output_damage_whole(struct wlr_output *output) {
int width, height;
wlr_output_transformed_resolution(output, &width, &height);
pixman_region32_t damage;
pixman_region32_init_rect(&damage, 0, 0, width, height);
struct wlr_output_event_damage event = {
.output = output,
.damage = &damage,
};
wl_signal_emit_mutable(&output->events.damage, &event);
pixman_region32_fini(&damage);
}
const struct wlr_drm_format_set *wlr_output_get_primary_formats(
struct wlr_output *output, uint32_t buffer_caps) {
if (!output->impl->get_primary_formats) {