diff --git a/examples/output-layout.c b/examples/output-layout.c index ff36c379..c3e3e6d2 100644 --- a/examples/output-layout.c +++ b/examples/output-layout.c @@ -32,22 +32,79 @@ struct sample_state { struct wlr_output_layout *layout; float x_offs, y_offs; float x_vel, y_vel; - struct wlr_output *main_output; + struct timespec ts_last; }; +static void animate_cat(struct sample_state *sample, + struct wlr_output *output) { + struct timespec ts; + clock_gettime(CLOCK_MONOTONIC, &ts); + long ms = (ts.tv_sec - sample->ts_last.tv_sec) * 1000 + + (ts.tv_nsec - sample->ts_last.tv_nsec) / 1000000; + // how many seconds have passed since the last time we animated + float seconds = ms / 1000.0f; + + if (seconds > 0.1f) { + // XXX when we switch vt, the rendering loop stops so try to detect + // that and pause when it happens. + seconds = 0.0f; + } + + // check for collisions and bounce + bool ur_collision = !wlr_output_layout_output_at(sample->layout, + sample->x_offs + 128, sample->y_offs); + bool ul_collision = !wlr_output_layout_output_at(sample->layout, + sample->x_offs, sample->y_offs); + bool ll_collision = !wlr_output_layout_output_at(sample->layout, + sample->x_offs, sample->y_offs + 128); + bool lr_collision = !wlr_output_layout_output_at(sample->layout, + sample->x_offs + 128, sample->y_offs + 128); + + if (ur_collision && ul_collision && ll_collision && lr_collision) { + // oops we went off the screen somehow + struct wlr_output_layout_output *l_output = + wlr_output_layout_get(sample->layout, output); + sample->x_offs = l_output->x + 20; + sample->y_offs = l_output->y + 20; + } else if (ur_collision && ul_collision) { + sample->y_vel = fabs(sample->y_vel); + } else if (lr_collision && ll_collision) { + sample->y_vel = -fabs(sample->y_vel); + } else if (ll_collision && ul_collision) { + sample->x_vel = fabs(sample->x_vel); + } else if (ur_collision && lr_collision) { + sample->x_vel = -fabs(sample->x_vel); + } else { + if (ur_collision || lr_collision) { + sample->x_vel = -fabs(sample->x_vel); + } + if (ul_collision || ll_collision) { + sample->x_vel = fabs(sample->x_vel); + } + if (ul_collision || ur_collision) { + sample->y_vel = fabs(sample->y_vel); + } + if (ll_collision || lr_collision) { + sample->y_vel = -fabs(sample->y_vel); + } + } + + sample->x_offs += sample->x_vel * seconds; + sample->y_offs += sample->y_vel * seconds; + sample->ts_last = ts; +} + static void handle_output_frame(struct output_state *output, struct timespec *ts) { struct compositor_state *state = output->compositor; struct sample_state *sample = state->data; struct wlr_output *wlr_output = output->output; - if (sample->main_output == NULL) { - sample->main_output = wlr_output; - } - wlr_output_make_current(wlr_output); wlr_renderer_begin(sample->renderer, wlr_output); + animate_cat(sample, output->output); + bool intersects = wlr_output_layout_intersects(sample->layout, output->output, sample->x_offs, sample->y_offs, sample->x_offs + 128, sample->y_offs + 128); @@ -65,66 +122,11 @@ static void handle_output_frame(struct output_state *output, &wlr_output->transform_matrix, local_x, local_y); wlr_render_with_matrix(sample->renderer, sample->cat_texture, &matrix); + } wlr_renderer_end(sample->renderer); wlr_output_swap_buffers(wlr_output); - - if (output->output == sample->main_output) { - long ms = (ts->tv_sec - output->last_frame.tv_sec) * 1000 + - (ts->tv_nsec - output->last_frame.tv_nsec) / 1000000; - // how many seconds have passed since the last frame - float seconds = ms / 1000.0f; - - if (seconds > 0.1f) { - // XXX when we switch vt, the rendering loop stops so try to detect - // that and pause when it happens. - seconds = 0.0f; - } - - // check for collisions and bounce - bool ur_collision = !wlr_output_layout_output_at(sample->layout, - sample->x_offs + 128, sample->y_offs); - bool ul_collision = !wlr_output_layout_output_at(sample->layout, - sample->x_offs, sample->y_offs); - bool ll_collision = !wlr_output_layout_output_at(sample->layout, - sample->x_offs, sample->y_offs + 128); - bool lr_collision = !wlr_output_layout_output_at(sample->layout, - sample->x_offs + 128, sample->y_offs + 128); - - if (ur_collision && ul_collision && ll_collision && lr_collision) { - // oops we went off the screen somehow - struct wlr_output_layout_output *main_l_output; - main_l_output = - wlr_output_layout_get(sample->layout, sample->main_output); - sample->x_offs = main_l_output->x + 20; - sample->y_offs = main_l_output->y + 20; - } else if (ur_collision && ul_collision) { - sample->y_vel = fabs(sample->y_vel); - } else if (lr_collision && ll_collision) { - sample->y_vel = -fabs(sample->y_vel); - } else if (ll_collision && ul_collision) { - sample->x_vel = fabs(sample->x_vel); - } else if (ur_collision && lr_collision) { - sample->x_vel = -fabs(sample->x_vel); - } else { - if (ur_collision || lr_collision) { - sample->x_vel = -fabs(sample->x_vel); - } - if (ul_collision || ll_collision) { - sample->x_vel = fabs(sample->x_vel); - } - if (ul_collision || ur_collision) { - sample->y_vel = fabs(sample->y_vel); - } - if (ll_collision || lr_collision) { - sample->y_vel = -fabs(sample->y_vel); - } - } - - sample->x_offs += sample->x_vel * seconds; - sample->y_offs += sample->y_vel * seconds; - } } static void handle_output_add(struct output_state *ostate) { @@ -144,11 +146,6 @@ static void handle_output_add(struct output_state *ostate) { static void handle_output_remove(struct output_state *ostate) { struct sample_state *sample = ostate->compositor->data; - - if (sample->main_output == ostate->output) { - sample->main_output = NULL; - } - wlr_output_layout_remove(sample->layout, ostate->output); } @@ -189,6 +186,7 @@ int main(int argc, char *argv[]) { state.x_vel = 500; state.y_vel = 500; state.layout = wlr_output_layout_init(); + clock_gettime(CLOCK_MONOTONIC, &state.ts_last); state.config = parse_args(argc, argv);