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wlr_scene_set_buffer_with_damage: Only damage the visible parts of the node
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@ -577,6 +577,14 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
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pixman_region32_init(&output_damage);
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wlr_region_scale_xy(&output_damage, &trans_damage,
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output_scale * scale_x, output_scale * scale_y);
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pixman_region32_t cull_region;
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pixman_region32_init(&cull_region);
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wlr_region_scale(&cull_region, &scene_buffer->node.visible, output_scale);
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pixman_region32_translate(&cull_region, -lx * output_scale, -ly * output_scale);
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pixman_region32_intersect(&output_damage, &output_damage, &cull_region);
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pixman_region32_fini(&cull_region);
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pixman_region32_translate(&output_damage,
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(lx - scene_output->x) * output_scale,
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(ly - scene_output->y) * output_scale);
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