render/egl: remove wlr_egl_{create,destroy}_surface

Breaking changes:

wlr_egl_create_surface and wlr_egl_destroy_surface have been
removed and no longer exist.
This commit is contained in:
Brandon Dowdy 2021-01-28 23:24:52 +00:00 committed by Simon Ser
parent 34e7f69d69
commit 705b3da7cb
2 changed files with 0 additions and 36 deletions

View file

@ -57,7 +57,6 @@ struct wlr_egl {
struct { struct {
PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT; PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT;
PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC eglCreatePlatformWindowSurfaceEXT;
PFNEGLCREATEIMAGEKHRPROC eglCreateImageKHR; PFNEGLCREATEIMAGEKHRPROC eglCreateImageKHR;
PFNEGLDESTROYIMAGEKHRPROC eglDestroyImageKHR; PFNEGLDESTROYIMAGEKHRPROC eglDestroyImageKHR;
PFNEGLQUERYWAYLANDBUFFERWL eglQueryWaylandBufferWL; PFNEGLQUERYWAYLANDBUFFERWL eglQueryWaylandBufferWL;
@ -100,12 +99,6 @@ void wlr_egl_destroy(struct wlr_egl *egl);
*/ */
bool wlr_egl_bind_display(struct wlr_egl *egl, struct wl_display *local_display); bool wlr_egl_bind_display(struct wlr_egl *egl, struct wl_display *local_display);
/**
* Returns a surface for the given native window
* The window must match the remote display the wlr_egl was created with.
*/
EGLSurface wlr_egl_create_surface(struct wlr_egl *egl, void *window);
/** /**
* Creates an EGL image from the given wl_drm buffer resource. * Creates an EGL image from the given wl_drm buffer resource.
*/ */
@ -164,8 +157,6 @@ void wlr_egl_save_context(struct wlr_egl_context *context);
*/ */
bool wlr_egl_restore_context(struct wlr_egl_context *context); bool wlr_egl_restore_context(struct wlr_egl_context *context);
bool wlr_egl_destroy_surface(struct wlr_egl *egl, EGLSurface surface);
int wlr_egl_dup_drm_fd(struct wlr_egl *egl); int wlr_egl_dup_drm_fd(struct wlr_egl *egl);
#endif #endif

View file

@ -174,8 +174,6 @@ struct wlr_egl *wlr_egl_create(EGLenum platform, void *remote_display,
} }
load_egl_proc(&egl->procs.eglGetPlatformDisplayEXT, load_egl_proc(&egl->procs.eglGetPlatformDisplayEXT,
"eglGetPlatformDisplayEXT"); "eglGetPlatformDisplayEXT");
load_egl_proc(&egl->procs.eglCreatePlatformWindowSurfaceEXT,
"eglCreatePlatformWindowSurfaceEXT");
if (check_egl_ext(client_exts_str, "EGL_KHR_debug")) { if (check_egl_ext(client_exts_str, "EGL_KHR_debug")) {
load_egl_proc(&egl->procs.eglDebugMessageControlKHR, load_egl_proc(&egl->procs.eglDebugMessageControlKHR,
@ -418,17 +416,6 @@ bool wlr_egl_destroy_image(struct wlr_egl *egl, EGLImage image) {
return egl->procs.eglDestroyImageKHR(egl->display, image); return egl->procs.eglDestroyImageKHR(egl->display, image);
} }
EGLSurface wlr_egl_create_surface(struct wlr_egl *egl, void *window) {
assert(egl->procs.eglCreatePlatformWindowSurfaceEXT);
EGLSurface surf = egl->procs.eglCreatePlatformWindowSurfaceEXT(
egl->display, egl->config, window, NULL);
if (surf == EGL_NO_SURFACE) {
wlr_log(WLR_ERROR, "Failed to create EGL surface");
return EGL_NO_SURFACE;
}
return surf;
}
bool wlr_egl_make_current(struct wlr_egl *egl) { bool wlr_egl_make_current(struct wlr_egl *egl) {
if (!eglMakeCurrent(egl->display, EGL_NO_SURFACE, EGL_NO_SURFACE, if (!eglMakeCurrent(egl->display, EGL_NO_SURFACE, EGL_NO_SURFACE,
egl->context)) { egl->context)) {
@ -737,20 +724,6 @@ bool wlr_egl_export_image_to_dmabuf(struct wlr_egl *egl, EGLImageKHR image,
return true; return true;
} }
bool wlr_egl_destroy_surface(struct wlr_egl *egl, EGLSurface surface) {
if (!surface) {
return true;
}
if (eglGetCurrentContext() == egl->context &&
eglGetCurrentSurface(EGL_DRAW) == surface) {
// Reset the current EGL surface in case it's the one we're destroying,
// otherwise the next wlr_egl_make_current call will result in a
// use-after-free.
wlr_egl_make_current(egl);
}
return eglDestroySurface(egl->display, surface);
}
static bool device_has_name(const drmDevice *device, const char *name) { static bool device_has_name(const drmDevice *device, const char *name) {
for (size_t i = 0; i < DRM_NODE_MAX; i++) { for (size_t i = 0; i < DRM_NODE_MAX; i++) {
if (!(device->available_nodes & (1 << i))) { if (!(device->available_nodes & (1 << i))) {