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Add a new renderer API
Goals: - Extensibility: we need to be able to add new params to the calls to render a texture/rect. For instance we'll need to add fences to the render texture operation for explicit sync purposes. - No implicit state: no more bind_buffer, begin, end. - No matrices: these hurt Pixman and we don't need them. - Clip regions for optimized damage repainting. Closes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3188
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17ad034480
commit
756dedae20
5 changed files with 126 additions and 5 deletions
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@ -48,6 +48,8 @@ struct wlr_renderer_impl {
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uint32_t (*get_render_buffer_caps)(struct wlr_renderer *renderer);
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struct wlr_texture *(*texture_from_buffer)(struct wlr_renderer *renderer,
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struct wlr_buffer *buffer);
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struct wlr_render_pass *(*begin_buffer_pass)(struct wlr_renderer *renderer,
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struct wlr_buffer *buffer);
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};
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void wlr_renderer_init(struct wlr_renderer *renderer,
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@ -62,4 +64,19 @@ struct wlr_texture_impl {
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void wlr_texture_init(struct wlr_texture *texture, struct wlr_renderer *rendener,
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const struct wlr_texture_impl *impl, uint32_t width, uint32_t height);
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struct wlr_render_pass {
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const struct wlr_render_pass_impl *impl;
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};
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void wlr_render_pass_init(struct wlr_render_pass *pass,
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const struct wlr_render_pass_impl *impl);
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struct wlr_render_pass_impl {
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bool (*submit)(struct wlr_render_pass *pass);
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void (*add_texture)(struct wlr_render_pass *pass,
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const struct wlr_render_texture_options *options);
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void (*add_rect)(struct wlr_render_pass *pass,
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const struct wlr_render_rect_options *options);
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};
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#endif
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@ -12,6 +12,7 @@
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#include <stdint.h>
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#include <wayland-server-core.h>
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#include <wlr/render/wlr_texture.h>
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#include <wlr/util/box.h>
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struct wlr_backend;
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struct wlr_renderer_impl;
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@ -155,4 +156,71 @@ int wlr_renderer_get_drm_fd(struct wlr_renderer *r);
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*/
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void wlr_renderer_destroy(struct wlr_renderer *renderer);
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/**
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* A render pass accumulates drawing operations until submitted to the GPU.
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*/
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struct wlr_render_pass;
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/**
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* Begin a new render pass with the supplied destination buffer.
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*
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* Callers must call wlr_render_pass_submit() once they are done with the
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* render pass.
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*/
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struct wlr_render_pass *wlr_renderer_begin_buffer_pass(
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struct wlr_renderer *renderer, struct wlr_buffer *buffer);
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/**
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* Submit the render pass.
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*
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* The render pass cannot be used after this function is called.
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*/
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bool wlr_render_pass_submit(struct wlr_render_pass *render_pass);
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struct wlr_render_texture_options {
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/* Source texture */
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struct wlr_texture *texture;
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/* Source coordinates, leave empty to render the whole texture */
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struct wlr_fbox src_box;
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/* Destination coordinates, width/height default to the texture size */
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struct wlr_box dst_box;
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/* Opacity between 0 (transparent) and 1 (opaque), leave NULL for opaque */
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const float *alpha;
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/* Clip region, leave NULL to disable clipping */
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const pixman_region32_t *clip;
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/* Transform applied to the source texture */
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enum wl_output_transform transform;
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};
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/**
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* Render a texture.
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*/
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void wlr_render_pass_add_texture(struct wlr_render_pass *render_pass,
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const struct wlr_render_texture_options *options);
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/**
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* A color value.
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*
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* Each channel has values between 0 and 1 inclusive. The R, G, B
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* channels need to be pre-multiplied by A.
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*/
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struct wlr_render_color {
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float r, g, b, a;
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};
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struct wlr_render_rect_options {
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/* Rectangle coordinates */
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struct wlr_box box;
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/* Source color */
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struct wlr_render_color color;
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/* Clip region, leave NULL to disable clipping */
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const pixman_region32_t *clip;
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};
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/**
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* Render a rectangle.
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*/
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void wlr_render_pass_add_rect(struct wlr_render_pass *render_pass,
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const struct wlr_render_rect_options *options);
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#endif
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@ -8,6 +8,7 @@ endif
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wlr_files += files(
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'dmabuf.c',
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'drm_format_set.c',
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'pass.c',
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'pixel_format.c',
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'swapchain.c',
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'wlr_renderer.c',
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25
render/pass.c
Normal file
25
render/pass.c
Normal file
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@ -0,0 +1,25 @@
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#include <assert.h>
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#include <string.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/wlr_renderer.h>
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void wlr_render_pass_init(struct wlr_render_pass *render_pass,
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const struct wlr_render_pass_impl *impl) {
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assert(impl->submit && impl->add_texture && impl->add_rect);
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memset(render_pass, 0, sizeof(*render_pass));
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render_pass->impl = impl;
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}
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bool wlr_render_pass_submit(struct wlr_render_pass *render_pass) {
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return render_pass->impl->submit(render_pass);
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}
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void wlr_render_pass_add_texture(struct wlr_render_pass *render_pass,
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const struct wlr_render_texture_options *options) {
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render_pass->impl->add_texture(render_pass, options);
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}
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void wlr_render_pass_add_rect(struct wlr_render_pass *render_pass,
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const struct wlr_render_rect_options *options) {
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render_pass->impl->add_rect(render_pass, options);
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}
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@ -33,11 +33,13 @@
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void wlr_renderer_init(struct wlr_renderer *renderer,
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const struct wlr_renderer_impl *impl) {
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if (!impl->begin_buffer_pass) {
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assert(impl->begin);
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assert(impl->clear);
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assert(impl->scissor);
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assert(impl->render_subtexture_with_matrix);
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assert(impl->render_quad_with_matrix);
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}
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assert(impl->get_shm_texture_formats);
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assert(impl->get_render_buffer_caps);
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@ -409,3 +411,11 @@ int wlr_renderer_get_drm_fd(struct wlr_renderer *r) {
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}
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return r->impl->get_drm_fd(r);
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}
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struct wlr_render_pass *wlr_renderer_begin_buffer_pass(
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struct wlr_renderer *renderer, struct wlr_buffer *buffer) {
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if (!renderer->impl->begin_buffer_pass) {
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return NULL;
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}
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return renderer->impl->begin_buffer_pass(renderer, buffer);
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}
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