output: Drop back_buffer

This commit is contained in:
Alexander Orzechowski 2023-11-29 15:26:47 -05:00
parent fc6000251c
commit 7702a19739
3 changed files with 0 additions and 33 deletions

View file

@ -200,7 +200,6 @@ struct wlr_output {
struct wlr_allocator *allocator;
struct wlr_renderer *renderer;
struct wlr_swapchain *swapchain;
struct wlr_buffer *back_buffer;
struct wl_listener display_destroy;

View file

@ -440,7 +440,6 @@ void wlr_output_destroy(struct wlr_output *output) {
}
wlr_output_destroy_global(output);
output_clear_back_buffer(output);
wl_list_remove(&output->display_destroy.link);
@ -761,12 +760,6 @@ bool wlr_output_test_state(struct wlr_output *output,
bool wlr_output_test(struct wlr_output *output) {
struct wlr_output_state state = output->pending;
if (output->back_buffer != NULL) {
assert((state.committed & WLR_OUTPUT_STATE_BUFFER) == 0);
state.committed |= WLR_OUTPUT_STATE_BUFFER;
state.buffer = output->back_buffer;
}
return wlr_output_test_state(output, &state);
}
@ -840,22 +833,12 @@ bool wlr_output_commit(struct wlr_output *output) {
struct wlr_output_state state = {0};
output_state_move(&state, &output->pending);
// output_clear_back_buffer detaches the buffer from the renderer. This is
// important to do before calling impl->commit(), because this marks an
// implicit rendering synchronization point. The backend needs it to avoid
// displaying a buffer when asynchronous GPU work isn't finished.
if (output->back_buffer != NULL) {
wlr_output_state_set_buffer(&state, output->back_buffer);
output_clear_back_buffer(output);
}
bool ok = wlr_output_commit_state(output, &state);
wlr_output_state_finish(&state);
return ok;
}
void wlr_output_rollback(struct wlr_output *output) {
output_clear_back_buffer(output);
output_state_clear(&output->pending);
}

View file

@ -16,7 +16,6 @@
bool wlr_output_init_render(struct wlr_output *output,
struct wlr_allocator *allocator, struct wlr_renderer *renderer) {
assert(allocator != NULL && renderer != NULL);
assert(output->back_buffer == NULL);
uint32_t backend_caps = backend_get_buffer_caps(output->backend);
uint32_t renderer_caps = renderer_get_render_buffer_caps(renderer);
@ -43,20 +42,6 @@ bool wlr_output_init_render(struct wlr_output *output,
return true;
}
void output_clear_back_buffer(struct wlr_output *output) {
if (output->back_buffer == NULL) {
return;
}
struct wlr_renderer *renderer = output->renderer;
assert(renderer != NULL);
renderer_bind_buffer(renderer, NULL);
wlr_buffer_unlock(output->back_buffer);
output->back_buffer = NULL;
}
static struct wlr_buffer *output_acquire_empty_buffer(struct wlr_output *output,
const struct wlr_output_state *state) {
assert(!(state->committed & WLR_OUTPUT_STATE_BUFFER));