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Fix software cursor rendering for tinywl and some examples
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3 changed files with 10 additions and 0 deletions
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@ -100,6 +100,7 @@ void output_frame_notify(struct wl_listener *listener, void *data) {
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sample->clear_color[2], sample->clear_color[3]);
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glClear(GL_COLOR_BUFFER_BIT);
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wlr_output_render_software_cursors(wlr_output, NULL);
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wlr_output_swap_buffers(wlr_output, NULL, NULL);
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}
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@ -101,6 +101,7 @@ void output_frame_notify(struct wl_listener *listener, void *data) {
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wlr_output_make_current(wlr_output, NULL);
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wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height);
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wlr_renderer_clear(renderer, state->clear_color);
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wlr_output_render_software_cursors(wlr_output, NULL);
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wlr_output_swap_buffers(wlr_output, NULL, NULL);
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wlr_renderer_end(renderer);
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}
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@ -610,6 +610,14 @@ static void output_frame(struct wl_listener *listener, void *data) {
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render_surface, &rdata);
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}
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/* Hardware cursors are rendered by the GPU on a separate plane, and can be
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* moved around without re-rendering what's beneath them - which is more
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* efficient. However, not all hardware supports hardware cursors. For this
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* reason, wlroots provides a software fallback, which we ask it to render
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* here. wlr_cursor handles configuring hardware vs software cursors for you,
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* and this function is a no-op when hardware cursors are in use. */
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wlr_output_render_software_cursors(output->wlr_output, NULL);
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/* Conclude rendering and swap the buffers, showing the final frame
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* on-screen. */
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wlr_renderer_end(renderer);
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