wlr_scene: Don't leak a region32 when texture failed to upload
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@ -1058,7 +1058,7 @@ static void scene_node_render(struct wlr_scene_node *node,
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struct wlr_renderer *renderer = output->renderer;
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struct wlr_renderer *renderer = output->renderer;
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texture = scene_buffer_get_texture(scene_buffer, renderer);
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texture = scene_buffer_get_texture(scene_buffer, renderer);
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if (texture == NULL) {
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if (texture == NULL) {
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return;
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break;
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}
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}
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transform = wlr_output_transform_invert(scene_buffer->transform);
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transform = wlr_output_transform_invert(scene_buffer->transform);
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