From 7939bf8cc6b81d5bbd11da08b905eea1bba81ce3 Mon Sep 17 00:00:00 2001 From: Simon Ser Date: Mon, 20 Sep 2021 16:05:19 +0200 Subject: [PATCH] scene: add wlr_scene_buffer This new scene-graph node displays a wlr_buffer. Closes: https://github.com/swaywm/wlroots/issues/3161 --- include/wlr/types/wlr_scene.h | 17 ++++++++ types/scene/wlr_scene.c | 77 ++++++++++++++++++++++++++++++++++- 2 files changed, 92 insertions(+), 2 deletions(-) diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h index 965782bf..7548bb3e 100644 --- a/include/wlr/types/wlr_scene.h +++ b/include/wlr/types/wlr_scene.h @@ -31,6 +31,7 @@ enum wlr_scene_node_type { WLR_SCENE_NODE_TREE, WLR_SCENE_NODE_SURFACE, WLR_SCENE_NODE_RECT, + WLR_SCENE_NODE_BUFFER, }; struct wlr_scene_node_state { @@ -85,6 +86,16 @@ struct wlr_scene_rect { float color[4]; }; +/** A scene-graph node displaying a buffer */ +struct wlr_scene_buffer { + struct wlr_scene_node node; + struct wlr_buffer *buffer; + + // private state + + struct wlr_texture *texture; +}; + /** A viewport for an output in the scene-graph */ struct wlr_scene_output { struct wlr_output *output; @@ -194,6 +205,12 @@ void wlr_scene_rect_set_size(struct wlr_scene_rect *rect, int width, int height) */ void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[static 4]); +/** + * Add a node displaying a buffer to the scene-graph. + */ +struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent, + struct wlr_buffer *buffer); + /** * Add a viewport for the specified output to the scene-graph. * diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c index 7f8f8e76..aa126f8a 100644 --- a/types/scene/wlr_scene.c +++ b/types/scene/wlr_scene.c @@ -32,6 +32,12 @@ static struct wlr_scene_rect *scene_rect_from_node( return (struct wlr_scene_rect *)node; } +static struct wlr_scene_buffer *scene_buffer_from_node( + struct wlr_scene_node *node) { + assert(node->type == WLR_SCENE_NODE_BUFFER); + return (struct wlr_scene_buffer *)node; +} + static void scene_node_state_init(struct wlr_scene_node_state *state) { wl_list_init(&state->children); wl_list_init(&state->link); @@ -102,6 +108,12 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) { struct wlr_scene_rect *scene_rect = scene_rect_from_node(node); free(scene_rect); break; + case WLR_SCENE_NODE_BUFFER:; + struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node); + wlr_texture_destroy(scene_buffer->texture); + wlr_buffer_unlock(scene_buffer->buffer); + free(scene_buffer); + break; } } @@ -239,6 +251,38 @@ void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[sta scene_node_damage_whole(&rect->node); } +struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent, + struct wlr_buffer *buffer) { + struct wlr_scene_buffer *scene_buffer = calloc(1, sizeof(*scene_buffer)); + if (scene_buffer == NULL) { + return NULL; + } + scene_node_init(&scene_buffer->node, WLR_SCENE_NODE_BUFFER, parent); + + scene_buffer->buffer = wlr_buffer_lock(buffer); + + scene_node_damage_whole(&scene_buffer->node); + + return scene_buffer; +} + +static struct wlr_texture *scene_buffer_get_texture( + struct wlr_scene_buffer *scene_buffer, struct wlr_renderer *renderer) { + struct wlr_client_buffer *client_buffer = + wlr_client_buffer_get(scene_buffer->buffer); + if (client_buffer != NULL) { + return client_buffer->texture; + } + + if (scene_buffer->texture != NULL) { + return scene_buffer->texture; + } + + scene_buffer->texture = + wlr_texture_from_buffer(renderer, scene_buffer->buffer); + return scene_buffer->texture; +} + static int scale_length(int length, int offset, float scale) { return round((offset + length) * scale) - round(offset * scale); } @@ -278,6 +322,11 @@ static void _scene_node_damage_whole(struct wlr_scene_node *node, width = scene_rect->width; height = scene_rect->height; break; + case WLR_SCENE_NODE_BUFFER:; + struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node); + width = scene_buffer->buffer->width; + height = scene_buffer->buffer->height; + break; } struct wlr_scene_output *scene_output; @@ -458,6 +507,11 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node, struct wlr_scene_rect *rect = scene_rect_from_node(node); intersects = lx >= 0 && lx < rect->width && ly >= 0 && ly < rect->height; break; + case WLR_SCENE_NODE_BUFFER:; + struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node); + intersects = lx >= 0 && lx < scene_buffer->buffer->width && + ly >= 0 && ly < scene_buffer->buffer->height; + break; } if (intersects) { @@ -551,6 +605,8 @@ static void render_node_iterator(struct wlr_scene_node *node, .y = y, }; + struct wlr_texture *texture; + float matrix[9]; switch (node->type) { case WLR_SCENE_NODE_ROOT: case WLR_SCENE_NODE_TREE: @@ -560,7 +616,7 @@ static void render_node_iterator(struct wlr_scene_node *node, struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node); struct wlr_surface *surface = scene_surface->surface; - struct wlr_texture *texture = wlr_surface_get_texture(surface); + texture = wlr_surface_get_texture(surface); if (texture == NULL) { return; } @@ -569,7 +625,6 @@ static void render_node_iterator(struct wlr_scene_node *node, box.height = surface->current.height; scale_box(&box, output->scale); - float matrix[9]; enum wl_output_transform transform = wlr_output_transform_invert(surface->current.transform); wlr_matrix_project_box(matrix, &box, transform, 0.0, @@ -587,6 +642,24 @@ static void render_node_iterator(struct wlr_scene_node *node, render_rect(output, output_damage, scene_rect->color, &box, output->transform_matrix); break; + case WLR_SCENE_NODE_BUFFER:; + struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node); + + struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend); + texture = scene_buffer_get_texture(scene_buffer, renderer); + if (texture == NULL) { + return; + } + + box.width = scene_buffer->buffer->width; + box.height = scene_buffer->buffer->height; + scale_box(&box, data->output->scale); + + wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0.0, + output->transform_matrix); + + render_texture(output, output_damage, texture, &box, matrix); + break; } }