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Properly popluate keys array for enter on creation
This corrects an oversight made in 3f617631cb
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parent
3f617631cb
commit
7c309ba4d3
1 changed files with 14 additions and 0 deletions
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@ -421,8 +421,21 @@ void seat_client_create_keyboard(struct wlr_seat_client *seat_client,
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// Send an enter event if there is a focused client/surface stored
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if (focused_client != NULL && focused_surface != NULL) {
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uint32_t *keycodes = keyboard->keycodes;
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size_t num_keycodes = keyboard->num_keycodes;
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struct wl_array keys;
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wl_array_init(&keys);
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for (size_t i = 0; i < num_keycodes; ++i) {
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uint32_t *p = wl_array_add(&keys, sizeof(uint32_t));
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if (!p) {
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wlr_log(WLR_ERROR, "Cannot allocate memory, skipping keycode: %d\n",
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keycodes[i]);
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continue;
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}
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*p = keycodes[i];
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}
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uint32_t serial = wlr_seat_client_next_serial(focused_client);
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struct wl_resource *resource;
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wl_resource_for_each(resource, &focused_client->keyboards) {
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@ -434,6 +447,7 @@ void seat_client_create_keyboard(struct wlr_seat_client *seat_client,
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focused_surface->resource, &keys);
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}
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}
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wl_array_release(&keys);
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}
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}
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