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output: add documentation for wlr_output_state
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1 changed files with 111 additions and 3 deletions
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@ -462,8 +462,23 @@ bool wlr_output_commit(struct wlr_output *output);
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* Discard the pending output state.
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*/
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void wlr_output_rollback(struct wlr_output *output);
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/**
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* Test whether this output state would be accepted by the backend. If this
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* function returns true, wlr_output_commit_state() will only fail due to a
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* runtime error. This function does not change the current state of the
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* output.
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*/
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bool wlr_output_test_state(struct wlr_output *output,
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const struct wlr_output_state *state);
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/**
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* Attempts to apply the state to this output. This function may fail for any
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* reason and return false. If failed, none of the state would have been applied,
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* this function is atomic. If the commit succeeded, true is returned.
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*
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* Note: wlr_output_state_finish() would typically be called after the state
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* has been committed.
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*/
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bool wlr_output_commit_state(struct wlr_output *output,
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const struct wlr_output_state *state);
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/**
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@ -552,38 +567,131 @@ bool wlr_output_cursor_move(struct wlr_output_cursor *cursor,
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double x, double y);
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void wlr_output_cursor_destroy(struct wlr_output_cursor *cursor);
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/**
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* Releases all resources associated with an output state.
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*/
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void wlr_output_state_finish(struct wlr_output_state *state);
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/**
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* Enables or disables an output. A disabled output is turned off and doesn't
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* emit `frame` events.
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*
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* This state will be applied once wlr_output_commit_state() is called.
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*/
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void wlr_output_state_set_enabled(struct wlr_output_state *state,
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bool enabled);
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/**
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* Sets the output mode of an output. An output mode will specify the resolution
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* and refresh rate, among other things.
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*
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* This state will be applied once wlr_output_commit_state() is called.
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*/
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void wlr_output_state_set_mode(struct wlr_output_state *state,
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struct wlr_output_mode *mode);
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/**
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* Sets a custom output mode for an output. See wlr_output_state_set_mode()
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* for details.
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*
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* When the output advertises fixed modes, custom modes are not guaranteed to
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* work correctly, they may result in visual artifacts. If a suitable fixed mode
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* is available, compositors should prefer it and use wlr_output_state_set_mode()
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* instead of custom modes.
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*
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* Setting `refresh` to zero lets the backend pick a preferred value. The
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* output needs to be enabled.
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*
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* This state will be applied once wlr_output_commit_state() is called.
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*/
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void wlr_output_state_set_custom_mode(struct wlr_output_state *state,
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int32_t width, int32_t height, int32_t refresh);
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/**
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* Sets the scale of an output. The scale is used to increase the size of UI
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* elements to aid users who use high DPI outputs.
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*
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* This state will be applied once wlr_output_commit_state() is called.
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*/
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void wlr_output_state_set_scale(struct wlr_output_state *state, float scale);
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/**
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* Sets the transform of an output. The transform is used to rotate or flip
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* the contents of the screen.
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*
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* This state will be applied once wlr_output_commit_state() is called.
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*/
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void wlr_output_state_set_transform(struct wlr_output_state *state,
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enum wl_output_transform transform);
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/**
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* Enables or disable adaptive sync for an output (ie. variable refresh rate).
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* Compositors can inspect `wlr_output.adaptive_sync_status` to query the
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* effective status. Backends that don't support adaptive sync will reject the
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* output commit.
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*
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* This state will be applied once wlr_output_commit_state() is called.
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*/
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void wlr_output_state_set_adaptive_sync_enabled(struct wlr_output_state *state,
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bool enabled);
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/**
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* Sets the render format for an output.
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*
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* The default value is DRM_FORMAT_XRGB8888.
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*
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* While high bit depth render formats are necessary for a monitor to receive
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* useful high bit data, they do not guarantee it; a DRM_FORMAT_XBGR2101010
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* buffer will only lead to sending 10-bpc image data to the monitor if
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* hardware and software permit this.
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*
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* This only affects the format of the output buffer used when rendering using
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* the output's own swapchain as with wlr_output_begin_render_pass(). It has no
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* impact on the cursor buffer format, or on the formats supported for direct
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* scan-out (see also wlr_output_state_set_buffer()).
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*
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* This state will be applied once wlr_output_commit_state() is called.
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*/
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void wlr_output_state_set_render_format(struct wlr_output_state *state,
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uint32_t format);
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/**
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* Sets the subpixel layout hint for an output. Note that this is only a hint
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* and may be ignored. The default value depends on the backend.
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*
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* This state will be applied once wlr_output_commit_state() is called.
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*/
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void wlr_output_state_set_subpixel(struct wlr_output_state *state,
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enum wl_output_subpixel subpixel);
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/**
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* Sets the buffer for an output. The buffer contains the contents of the
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* screen. If the compositor wishes to present a new frame, they must commit
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* with a buffer.
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*
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* This state will be applied once wlr_output_commit_state() is called.
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*/
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void wlr_output_state_set_buffer(struct wlr_output_state *state,
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struct wlr_buffer *buffer);
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/**
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* Sets the gamma table for an output. `r`, `g` and `b` are gamma ramps for
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* red, green and blue. `size` is the length of the ramps and must not exceed
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* the value returned by wlr_output_get_gamma_size().
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*
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* Providing zero-sized ramps resets the gamma table.
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*
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* This state will be applied once wlr_output_commit_state() is called.
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*/
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bool wlr_output_state_set_gamma_lut(struct wlr_output_state *state,
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size_t ramp_size, const uint16_t *r, const uint16_t *g, const uint16_t *b);
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/**
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* Sets the state's damage region.
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* Sets the damage region for an output. This is used as a hint to the backend
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* and can be used to reduce power consumption or increase performance on some
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* devices.
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*
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* This should be called in along with wlr_output_state_set_buffer().
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* This state will be applied once wlr_output_commit_state() is called.
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*/
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void wlr_output_state_set_damage(struct wlr_output_state *state,
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const pixman_region32_t *damage);
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/**
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* Set the state's layers.
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* Set the output layers for an output. Output layers are used to try and take
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* advantage of backend features that may reduce the amount of things that
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* need to be composited.
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*
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* The array must be kept valid by the caller until wlr_output_state_finish().
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* This state will be applied once wlr_output_commit_state() is called.
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*/
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void wlr_output_state_set_layers(struct wlr_output_state *state,
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struct wlr_output_layer_state *layers, size_t layers_len);
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