mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-12-27 11:59:50 +01:00
Adjust rendering to compensate for disparate scale
Something about my math is off, but I'm not certain what. Would appreciate a second opinion.
This commit is contained in:
parent
8c0929cfb3
commit
7f76f46318
1 changed files with 12 additions and 6 deletions
|
@ -20,29 +20,35 @@ static void render_surface(struct wlr_surface *surface,
|
|||
struct roots_desktop *desktop, struct wlr_output *wlr_output,
|
||||
struct timespec *when, double lx, double ly, float rotation) {
|
||||
if (surface->texture->valid) {
|
||||
int width = surface->current->buffer_width;
|
||||
int height = surface->current->buffer_height;
|
||||
float scale_factor = (float)wlr_output->scale / surface->current->scale;
|
||||
int width = surface->current->buffer_width * scale_factor;
|
||||
int height = surface->current->buffer_height * scale_factor;
|
||||
double ox = lx, oy = ly;
|
||||
wlr_output_layout_output_coords(desktop->layout, wlr_output, &ox, &oy);
|
||||
|
||||
if (wlr_output_layout_intersects(desktop->layout, wlr_output,
|
||||
lx, ly, lx + width, ly + height)) {
|
||||
// TODO: accomodate for mismatched scale, which can happen, for
|
||||
// example, when a view is rendered over two outputs
|
||||
float matrix[16];
|
||||
|
||||
float translate_origin[16];
|
||||
wlr_matrix_translate(&translate_origin,
|
||||
(int)ox + width / 2, (int)oy + height / 2, 0);
|
||||
|
||||
float rotate[16];
|
||||
wlr_matrix_rotate(&rotate, rotation);
|
||||
|
||||
float translate_center[16];
|
||||
wlr_matrix_translate(&translate_center, -width / 2, -height / 2, 0);
|
||||
|
||||
float scale[16];
|
||||
wlr_matrix_scale(&scale, width, height, 1);
|
||||
|
||||
float transform[16];
|
||||
wlr_matrix_mul(&translate_origin, &rotate, &transform);
|
||||
wlr_matrix_mul(&transform, &translate_center, &transform);
|
||||
wlr_surface_get_matrix(surface, &matrix,
|
||||
&wlr_output->transform_matrix, &transform);
|
||||
wlr_matrix_mul(&transform, &scale, &transform);
|
||||
wlr_matrix_mul(&wlr_output->transform_matrix, &transform, &matrix);
|
||||
|
||||
wlr_render_with_matrix(desktop->server->renderer,
|
||||
surface->texture, &matrix);
|
||||
|
||||
|
|
Loading…
Reference in a new issue