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backend/headless: unlink input device on destroy
Removing an input device requires unlinking it from the list of all headless input devices. For that implement a destroy function.
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1 changed files with 8 additions and 1 deletions
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@ -11,7 +11,14 @@
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#include "backend/headless.h"
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#include "backend/headless.h"
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#include "util/signal.h"
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#include "util/signal.h"
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static const struct wlr_input_device_impl input_device_impl = { 0 };
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static void input_device_destroy(struct wlr_input_device *wlr_dev) {
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wl_list_remove(&wlr_dev->link);
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free(wlr_dev);
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}
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static const struct wlr_input_device_impl input_device_impl = {
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.destroy = input_device_destroy,
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};
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bool wlr_input_device_is_headless(struct wlr_input_device *wlr_dev) {
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bool wlr_input_device_is_headless(struct wlr_input_device *wlr_dev) {
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return wlr_dev->impl == &input_device_impl;
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return wlr_dev->impl == &input_device_impl;
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