render/gles2: Don't track image in texture

We can get it from the buffer
This commit is contained in:
Alexander Orzechowski 2023-07-05 13:06:37 -04:00
parent cb5f67431b
commit 829e34b305
2 changed files with 3 additions and 6 deletions

View File

@ -125,8 +125,6 @@ struct wlr_gles2_texture {
bool owns_tex;
GLuint tex;
EGLImageKHR image;
bool has_alpha;
// Only affects target == GL_TEXTURE_2D

View File

@ -32,7 +32,7 @@ static bool gles2_texture_update_from_buffer(struct wlr_texture *wlr_texture,
struct wlr_buffer *buffer, const pixman_region32_t *damage) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
if (texture->target != GL_TEXTURE_2D || texture->image != EGL_NO_IMAGE_KHR) {
if (texture->target != GL_TEXTURE_2D || texture->buffer) {
return false;
}
@ -107,7 +107,7 @@ static bool gles2_texture_update_from_buffer(struct wlr_texture *wlr_texture,
}
static bool gles2_texture_invalidate(struct wlr_gles2_texture *texture) {
if (texture->image == EGL_NO_IMAGE_KHR) {
if (!texture->buffer) {
return false;
}
if (texture->target == GL_TEXTURE_EXTERNAL_OES) {
@ -123,7 +123,7 @@ static bool gles2_texture_invalidate(struct wlr_gles2_texture *texture) {
glBindTexture(texture->target, texture->tex);
texture->renderer->procs.glEGLImageTargetTexture2DOES(texture->target,
texture->image);
texture->buffer->image);
glBindTexture(texture->target, 0);
pop_gles2_debug(texture->renderer);
@ -299,7 +299,6 @@ static struct wlr_texture *gles2_texture_from_dmabuf(
texture->buffer = buffer;
texture->drm_format = DRM_FORMAT_INVALID; // texture can't be written anyways
texture->has_alpha = drm_fmt ? drm_fmt->has_alpha : true;
texture->image = buffer->image;
struct wlr_egl_context prev_ctx;
wlr_egl_save_context(&prev_ctx);