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scene: fix wlr_scene_render_output offset
When providing non-zero layout-local coordinates to wlr_scene_render_output, the viewport should be translated by the given values. However the viewport was translated by the opposite values: when giving 42,42 the viewport's position would be set to -42,-42.
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1 changed files with 1 additions and 1 deletions
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@ -426,7 +426,7 @@ void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output,
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.output = output,
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.output = output,
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.damage = damage,
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.damage = damage,
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};
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};
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scene_node_for_each_node(&scene->node, lx, ly,
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scene_node_for_each_node(&scene->node, -lx, -ly,
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render_node_iterator, &data);
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render_node_iterator, &data);
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wlr_renderer_scissor(renderer, NULL);
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wlr_renderer_scissor(renderer, NULL);
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}
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}
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