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backend/x11: Use wlr_texture_read_pixels
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commit
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1 changed files with 14 additions and 13 deletions
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@ -448,25 +448,26 @@ static bool output_cursor_to_picture(struct wlr_x11_output *output,
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return true;
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return true;
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}
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}
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struct wlr_texture *texture = wlr_texture_from_buffer(renderer, buffer);
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if (!texture) {
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return false;
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}
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int depth = 32;
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int depth = 32;
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int stride = buffer->width * 4;
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int stride = texture->width * 4;
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uint8_t *data = malloc(texture->height * stride);
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uint8_t *data = malloc(buffer->height * stride);
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if (data == NULL) {
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if (data == NULL) {
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wlr_texture_destroy(texture);
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return false;
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return false;
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}
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}
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if (!wlr_renderer_begin_with_buffer(renderer, buffer)) {
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bool result = wlr_texture_read_pixels(texture, &(struct wlr_texture_read_pixels_options) {
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free(data);
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.format = DRM_FORMAT_ARGB8888,
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return false;
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.stride = stride,
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}
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.data = data,
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});
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bool result = wlr_renderer_read_pixels(
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wlr_texture_destroy(texture);
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renderer, DRM_FORMAT_ARGB8888,
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stride, buffer->width, buffer->height, 0, 0, 0, 0,
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data);
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wlr_renderer_end(renderer);
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if (!result) {
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if (!result) {
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free(data);
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free(data);
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