wlr_seat: Clarify wording of non-grab-respecting function comments

I found the previous wording a bit confusing when I first read it.
Reword these comments to explicitly say that the grab-respecting
variants should be used in most cases.

This change has no functional effect.
This commit is contained in:
Thomas Hebb 2020-05-20 23:05:24 -04:00 committed by Simon Ser
parent e8c00e918a
commit 8bf9f5bb8b
1 changed files with 36 additions and 33 deletions

View File

@ -346,8 +346,8 @@ bool wlr_seat_pointer_surface_has_focus(struct wlr_seat *wlr_seat,
* Send a pointer enter event to the given surface and consider it to be the
* focused surface for the pointer. This will send a leave event to the last
* surface that was entered. Coordinates for the enter event are surface-local.
* Compositor should use `wlr_seat_pointer_notify_enter()` to change pointer
* focus to respect pointer grabs.
* This function does not respect pointer grabs: you probably want
* `wlr_seat_pointer_notify_enter()` instead.
*/
void wlr_seat_pointer_enter(struct wlr_seat *wlr_seat,
struct wlr_surface *surface, double sx, double sy);
@ -359,62 +359,64 @@ void wlr_seat_pointer_clear_focus(struct wlr_seat *wlr_seat);
/**
* Send a motion event to the surface with pointer focus. Coordinates for the
* motion event are surface-local. Compositors should use
* `wlr_seat_pointer_notify_motion()` to send motion events to respect pointer
* grabs.
* motion event are surface-local. This function does not respect pointer grabs:
* you probably want `wlr_seat_pointer_notify_motion()` instead.
*/
void wlr_seat_pointer_send_motion(struct wlr_seat *wlr_seat, uint32_t time_msec,
double sx, double sy);
/**
* Send a button event to the surface with pointer focus. Coordinates for the
* button event are surface-local. Returns the serial. Compositors should use
* `wlr_seat_pointer_notify_button()` to send button events to respect pointer
* grabs.
* button event are surface-local. Returns the serial. This function does not
* respect pointer grabs: you probably want `wlr_seat_pointer_notify_button()`
* instead.
*/
uint32_t wlr_seat_pointer_send_button(struct wlr_seat *wlr_seat,
uint32_t time_msec, uint32_t button, enum wlr_button_state state);
/**
* Send an axis event to the surface with pointer focus. Compositors should use
* `wlr_seat_pointer_notify_axis()` to send axis events to respect pointer
* grabs.
**/
* Send an axis event to the surface with pointer focus. This function does not
* respect pointer grabs: you probably want `wlr_seat_pointer_notify_axis()`
* instead.
*/
void wlr_seat_pointer_send_axis(struct wlr_seat *wlr_seat, uint32_t time_msec,
enum wlr_axis_orientation orientation, double value,
int32_t value_discrete, enum wlr_axis_source source);
/**
* Send a frame event to the surface with pointer focus. Compositors should use
* `wlr_seat_pointer_notify_frame()` to send axis events to respect pointer
* grabs.
* Send a frame event to the surface with pointer focus. This function does not
* respect pointer grabs: you probably want `wlr_seat_pointer_notify_frame()`
* instead.
*/
void wlr_seat_pointer_send_frame(struct wlr_seat *wlr_seat);
/**
* Notify the seat of a pointer enter event to the given surface and request it
* to be the focused surface for the pointer. Pass surface-local coordinates
* where the enter occurred.
* where the enter occurred. This will send a leave event to the currently-
* focused surface. Defers to any grab of the pointer.
*/
void wlr_seat_pointer_notify_enter(struct wlr_seat *wlr_seat,
struct wlr_surface *surface, double sx, double sy);
/**
* Notify the seat of motion over the given surface. Pass surface-local
* coordinates where the pointer motion occurred.
* coordinates where the pointer motion occurred. Defers to any grab of the
* pointer.
*/
void wlr_seat_pointer_notify_motion(struct wlr_seat *wlr_seat,
uint32_t time_msec, double sx, double sy);
/**
* Notify the seat that a button has been pressed. Returns the serial of the
* button press or zero if no button press was sent.
* button press or zero if no button press was sent. Defers to any grab of the
* pointer.
*/
uint32_t wlr_seat_pointer_notify_button(struct wlr_seat *wlr_seat,
uint32_t time_msec, uint32_t button, enum wlr_button_state state);
/**
* Notify the seat of an axis event.
* Notify the seat of an axis event. Defers to any grab of the pointer.
*/
void wlr_seat_pointer_notify_axis(struct wlr_seat *wlr_seat, uint32_t time_msec,
enum wlr_axis_orientation orientation, double value,
@ -423,7 +425,7 @@ void wlr_seat_pointer_notify_axis(struct wlr_seat *wlr_seat, uint32_t time_msec,
/**
* Notify the seat of a frame event. Frame events are sent to end a group of
* events that logically belong together. Motion, button and axis events should
* all be followed by a frame event.
* all be followed by a frame event. Defers to any grab of the pointer.
*/
void wlr_seat_pointer_notify_frame(struct wlr_seat *wlr_seat);
@ -456,15 +458,17 @@ void wlr_seat_set_keyboard(struct wlr_seat *seat, struct wlr_input_device *dev);
struct wlr_keyboard *wlr_seat_get_keyboard(struct wlr_seat *seat);
/**
* Send the keyboard key to focused keyboard resources. Compositors should use
* `wlr_seat_notify_key()` to respect keyboard grabs.
* Send the keyboard key to focused keyboard resources. This function does not
* respect keyboard grabs: you probably want `wlr_seat_keyboard_notify_key()`
* instead.
*/
void wlr_seat_keyboard_send_key(struct wlr_seat *seat, uint32_t time_msec,
uint32_t key, uint32_t state);
/**
* Send the modifier state to focused keyboard resources. Compositors should use
* `wlr_seat_keyboard_notify_modifiers()` to respect any keyboard grabs.
* Send the modifier state to focused keyboard resources. This function does
* not respect keyboard grabs: you probably want
* `wlr_seat_keyboard_notify_modifiers()` instead.
*/
void wlr_seat_keyboard_send_modifiers(struct wlr_seat *seat,
struct wlr_keyboard_modifiers *modifiers);
@ -472,9 +476,8 @@ void wlr_seat_keyboard_send_modifiers(struct wlr_seat *seat,
/**
* Send a keyboard enter event to the given surface and consider it to be the
* focused surface for the keyboard. This will send a leave event to the last
* surface that was entered. Compositors should use
* `wlr_seat_keyboard_notify_enter()` to change keyboard focus to respect
* keyboard grabs.
* surface that was entered. This function does not respect keyboard grabs: you
* probably want `wlr_seat_keyboard_notify_enter()` instead.
*/
void wlr_seat_keyboard_enter(struct wlr_seat *seat,
struct wlr_surface *surface, uint32_t keycodes[], size_t num_keycodes,
@ -553,8 +556,8 @@ void wlr_seat_touch_point_clear_focus(struct wlr_seat *seat, uint32_t time_msec,
* events for this point will go to this surface. If the touch down is valid,
* this will add a new touch point with the given `touch_id`. The touch down may
* not be valid if the surface seat client does not accept touch input.
* Coordinates are surface-local. Compositors should use
* `wlr_seat_touch_notify_down()` to respect any grabs of the touch device.
* Coordinates are surface-local. This function does not respect touch grabs:
* you probably want `wlr_seat_touch_notify_down()` instead.
*/
uint32_t wlr_seat_touch_send_down(struct wlr_seat *seat,
struct wlr_surface *surface, uint32_t time_msec,
@ -563,8 +566,8 @@ uint32_t wlr_seat_touch_send_down(struct wlr_seat *seat,
/**
* Send a touch up event for the touch point given by the `touch_id`. The event
* will go to the client for the surface given in the corresponding touch down
* event. This will remove the touch point. Compositors should use
* `wlr_seat_touch_notify_up()` to respect any grabs of the touch device.
* event. This will remove the touch point. This function does not respect touch
* grabs: you probably want `wlr_seat_touch_notify_up()` instead.
*/
void wlr_seat_touch_send_up(struct wlr_seat *seat, uint32_t time_msec,
int32_t touch_id);
@ -572,8 +575,8 @@ void wlr_seat_touch_send_up(struct wlr_seat *seat, uint32_t time_msec,
/**
* Send a touch motion event for the touch point given by the `touch_id`. The
* event will go to the client for the surface given in the corresponding touch
* down event. Compositors should use `wlr_seat_touch_notify_motion()` to
* respect any grabs of the touch device.
* down event. This function does not respect touch grabs: you probably want
* `wlr_seat_touch_notify_motion()` instead.
*/
void wlr_seat_touch_send_motion(struct wlr_seat *seat, uint32_t time_msec,
int32_t touch_id, double sx, double sy);