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Write some more docs
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6 changed files with 61 additions and 1 deletions
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@ -11,16 +11,39 @@ struct wlr_backend {
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const struct wlr_backend_impl *impl;
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const struct wlr_backend_impl *impl;
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struct {
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struct {
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/** Raised when destroyed, passed the wlr_backend reference */
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struct wl_signal destroy;
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struct wl_signal destroy;
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/** Raised when new inputs are added, passed the wlr_input_device */
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struct wl_signal new_input;
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struct wl_signal new_input;
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/** Raised when new outputs are added, passed the wlr_output */
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struct wl_signal new_output;
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struct wl_signal new_output;
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} events;
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} events;
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};
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};
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/**
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* Automatically initializes the most suitable backend given the environment.
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* Will always return a multibackend. The backend is created but not started.
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* Returns NULL on failure.
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*/
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struct wlr_backend *wlr_backend_autocreate(struct wl_display *display);
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struct wlr_backend *wlr_backend_autocreate(struct wl_display *display);
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/**
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* Start the backend. This may signal new_input or new_output immediately, but
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* may also wait until the display's event loop begins. Returns false on
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* failure.
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*/
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bool wlr_backend_start(struct wlr_backend *backend);
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bool wlr_backend_start(struct wlr_backend *backend);
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/**
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* Destroy the backend and clean up all of its resources. Normally called
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* automatically when the wl_display is destroyed.
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*/
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void wlr_backend_destroy(struct wlr_backend *backend);
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void wlr_backend_destroy(struct wlr_backend *backend);
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/**
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* Obtains the wlr_egl reference this backend is using.
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*/
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struct wlr_egl *wlr_backend_get_egl(struct wlr_backend *backend);
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struct wlr_egl *wlr_backend_get_egl(struct wlr_backend *backend);
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/**
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* Obtains the wlr_renderer reference this backend is using.
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*/
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struct wlr_renderer *wlr_backend_get_renderer(struct wlr_backend *backend);
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struct wlr_renderer *wlr_backend_get_renderer(struct wlr_backend *backend);
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uint32_t usec_to_msec(uint64_t usec);
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uint32_t usec_to_msec(uint64_t usec);
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@ -6,6 +6,13 @@
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#include <wlr/backend/session.h>
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#include <wlr/backend/session.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_output.h>
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/**
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* Creates a DRM backend using the specified GPU file descriptor (typically from
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* a device node in /dev/dri).
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*
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* To slave this to another DRM backend, pass it as the parent (which _must_ be
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* a DRM backend, other kinds of backends raise SIGABRT).
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*/
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struct wlr_backend *wlr_drm_backend_create(struct wl_display *display,
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struct wlr_backend *wlr_drm_backend_create(struct wl_display *display,
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struct wlr_session *session, int gpu_fd, struct wlr_backend *parent);
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struct wlr_session *session, int gpu_fd, struct wlr_backend *parent);
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@ -5,9 +5,23 @@
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#include <wlr/types/wlr_input_device.h>
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#include <wlr/types/wlr_input_device.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_output.h>
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/**
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* Creates a headless backend. A headless backend has no outputs or inputs by
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* default.
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*/
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struct wlr_backend *wlr_headless_backend_create(struct wl_display *display);
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struct wlr_backend *wlr_headless_backend_create(struct wl_display *display);
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/**
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* Create a new headless output backed by an in-memory EGL framebuffer. You can
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* read pixels from this framebuffer via wlr_renderer_read_pixels but it is
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* otherwise not displayed.
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*/
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struct wlr_output *wlr_headless_add_output(struct wlr_backend *backend,
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struct wlr_output *wlr_headless_add_output(struct wlr_backend *backend,
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unsigned int width, unsigned int height);
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unsigned int width, unsigned int height);
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/**
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* Creates a new input device. The caller is responsible for manually raising
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* any event signals on the new input device if it wants to simulate input
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* events.
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*/
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struct wlr_input_device *wlr_headless_add_input_device(
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struct wlr_input_device *wlr_headless_add_input_device(
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struct wlr_backend *backend, enum wlr_input_device_type type);
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struct wlr_backend *backend, enum wlr_input_device_type type);
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bool wlr_backend_is_headless(struct wlr_backend *backend);
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bool wlr_backend_is_headless(struct wlr_backend *backend);
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@ -12,6 +12,10 @@ struct wlr_backend_impl {
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struct wlr_renderer *(*get_renderer)(struct wlr_backend *backend);
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struct wlr_renderer *(*get_renderer)(struct wlr_backend *backend);
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};
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};
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/**
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* Initializes common state on a wlr_backend and sets the implementation to the
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* provided wlr_backend_impl reference.
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*/
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void wlr_backend_init(struct wlr_backend *backend,
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void wlr_backend_init(struct wlr_backend *backend,
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const struct wlr_backend_impl *impl);
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const struct wlr_backend_impl *impl);
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@ -9,7 +9,9 @@
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struct wlr_backend *wlr_libinput_backend_create(struct wl_display *display,
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struct wlr_backend *wlr_libinput_backend_create(struct wl_display *display,
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struct wlr_session *session);
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struct wlr_session *session);
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struct libinput_device *wlr_libinput_get_device_handle(struct wlr_input_device *dev);
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/** Gets the underlying libinput_device handle for the given wlr_input_device */
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struct libinput_device *wlr_libinput_get_device_handle(
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struct wlr_input_device *dev);
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bool wlr_backend_is_libinput(struct wlr_backend *backend);
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bool wlr_backend_is_libinput(struct wlr_backend *backend);
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bool wlr_input_device_is_libinput(struct wlr_input_device *device);
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bool wlr_input_device_is_libinput(struct wlr_input_device *device);
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@ -4,11 +4,21 @@
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#include <wlr/backend.h>
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#include <wlr/backend.h>
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#include <wlr/backend/session.h>
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#include <wlr/backend/session.h>
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/**
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* Creates a multi-backend. Multi-backends wrap an arbitrary number of backends
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* and aggregate their new_output/new_input signals.
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*/
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struct wlr_backend *wlr_multi_backend_create(struct wl_display *display);
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struct wlr_backend *wlr_multi_backend_create(struct wl_display *display);
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/**
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* Adds the given backend to the multi backend. This should be done before the
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* new backend is started.
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*/
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void wlr_multi_backend_add(struct wlr_backend *multi,
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void wlr_multi_backend_add(struct wlr_backend *multi,
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struct wlr_backend *backend);
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struct wlr_backend *backend);
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void wlr_multi_backend_remove(struct wlr_backend *multi,
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void wlr_multi_backend_remove(struct wlr_backend *multi,
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struct wlr_backend *backend);
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struct wlr_backend *backend);
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bool wlr_backend_is_multi(struct wlr_backend *backend);
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bool wlr_backend_is_multi(struct wlr_backend *backend);
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struct wlr_session *wlr_multi_get_session(struct wlr_backend *base);
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struct wlr_session *wlr_multi_get_session(struct wlr_backend *base);
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bool wlr_multi_is_empty(struct wlr_backend *backend);
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bool wlr_multi_is_empty(struct wlr_backend *backend);
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