mirror of
https://github.com/hyprwm/wlroots-hyprland.git
synced 2024-11-04 20:55:58 +01:00
Remove unnecessary calls to glActiveTexture
Since wlroots shaders only use one texture at a time (ie there is only one sampler2D variable in any shader), it is unnecessary to switch between active texture units at this time.
This commit is contained in:
parent
ce886c0353
commit
9119be1dd1
1 changed files with 0 additions and 2 deletions
|
@ -51,7 +51,6 @@ static bool gles2_surface_attach_shm(struct wlr_surface_state *surface,
|
|||
surface->wlr_surface->format = format;
|
||||
surface->pixel_format = fmt;
|
||||
|
||||
GL_CALL(glActiveTexture(GL_TEXTURE0));
|
||||
GL_CALL(glGenTextures(1, &surface->tex_id));
|
||||
GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
|
||||
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch));
|
||||
|
@ -76,7 +75,6 @@ static void gles2_surface_get_matrix(struct wlr_surface_state *surface,
|
|||
}
|
||||
|
||||
static void gles2_surface_bind(struct wlr_surface_state *surface) {
|
||||
GL_CALL(glActiveTexture(GL_TEXTURE0 + 1));
|
||||
GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
|
||||
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
||||
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
||||
|
|
Loading…
Reference in a new issue