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wlr_scene: Account for occlusion by other scene nodes when calculating visibility
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commit
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3 changed files with 61 additions and 2 deletions
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@ -51,6 +51,9 @@ wlroots reads these environment variables
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tasks for compositors that use scenes (available options: none, rerender,
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highlight)
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* *WLR_SCENE_DISABLE_DIRECT_SCANOUT*: disables direct scan-out for debugging.
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* *WLR_SCENE_DISABLE_VISIBILITY*: If set to 1, the visibility of all scene nodes
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will be considered to be the full node. Intelligent visibility canculations will
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be disabled.
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# Generic
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@ -98,6 +98,7 @@ struct wlr_scene {
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enum wlr_scene_debug_damage_option debug_damage_option;
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bool direct_scanout;
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bool calculate_visibility;
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};
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/** A scene-graph node displaying a single surface. */
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@ -11,6 +11,7 @@
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#include <wlr/types/wlr_scene.h>
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#include <wlr/util/log.h>
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#include <wlr/util/region.h>
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#include "types/wlr_buffer.h"
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#include "types/wlr_scene.h"
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#include "util/signal.h"
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#include "util/time.h"
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@ -180,6 +181,20 @@ struct wlr_scene *wlr_scene_create(void) {
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scene->direct_scanout = true;
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}
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char *visibility_disabled = getenv("WLR_SCENE_DISABLE_VISIBILITY");
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if (visibility_disabled) {
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wlr_log(WLR_INFO, "Loading WLR_SCENE_DISABLE_VISIBILITY option: %s", visibility_disabled);
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}
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if (!visibility_disabled || strcmp(visibility_disabled, "0") == 0) {
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scene->calculate_visibility = true;
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} else if (strcmp(visibility_disabled, "1") == 0) {
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scene->calculate_visibility = false;
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} else {
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wlr_log(WLR_ERROR, "Unknown WLR_SCENE_DISABLE_VISIBILITY option: %s", visibility_disabled);
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scene->calculate_visibility = true;
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}
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return scene;
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}
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@ -241,10 +256,41 @@ static bool scene_nodes_in_box(struct wlr_scene_node *node, struct wlr_box *box,
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return _scene_nodes_in_box(node, box, iterator, user_data, x, y);
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}
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static void scene_node_cull_hidden(struct wlr_scene_node *node, int x, int y,
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pixman_region32_t *visible) {
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if (node->type == WLR_SCENE_NODE_RECT) {
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struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
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if (scene_rect->color[3] != 1) {
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return;
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}
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} else if (node->type == WLR_SCENE_NODE_BUFFER) {
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struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
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if (!scene_buffer->buffer) {
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return;
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}
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if (!buffer_is_opaque(scene_buffer->buffer)) {
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pixman_region32_translate(visible, -x, -y);
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pixman_region32_subtract(visible, visible, &scene_buffer->opaque_region);
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pixman_region32_translate(visible, x, y);
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return;
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}
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}
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int width, height;
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scene_node_get_size(node, &width, &height);
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pixman_region32_t opaque;
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pixman_region32_init_rect(&opaque, x, y, width, height);
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pixman_region32_subtract(visible, visible, &opaque);
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pixman_region32_fini(&opaque);
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}
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struct scene_update_data {
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pixman_region32_t *visible;
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pixman_region32_t *update_region;
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struct wl_list *outputs;
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bool calculate_visibility;
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};
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static uint32_t region_area(pixman_region32_t *region) {
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@ -353,8 +399,16 @@ static bool scene_node_update_iterator(struct wlr_scene_node *node,
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struct wlr_box box = { .x = lx, .y = ly };
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scene_node_get_size(node, &box.width, &box.height);
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pixman_region32_fini(&node->visible);
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pixman_region32_init_rect(&node->visible, lx, ly, box.width, box.height);
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if (data->calculate_visibility) {
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pixman_region32_subtract(&node->visible, &node->visible, data->update_region);
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pixman_region32_union(&node->visible, &node->visible, data->visible);
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pixman_region32_intersect_rect(&node->visible, &node->visible,
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lx, ly, box.width, box.height);
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scene_node_cull_hidden(node, lx, ly, data->visible);
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} else {
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pixman_region32_fini(&node->visible);
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pixman_region32_init_rect(&node->visible, lx, ly, box.width, box.height);
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}
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update_node_update_outputs(node, data->outputs, NULL);
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@ -409,6 +463,7 @@ static void scene_update_region(struct wlr_scene *scene,
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.visible = &visible,
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.update_region = update_region,
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.outputs = &scene->outputs,
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.calculate_visibility = scene->calculate_visibility,
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};
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struct pixman_box32 *region_box = pixman_region32_extents(update_region);
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