wlr_scene: Account for occlusion by other scene nodes when calculating visibility

This commit is contained in:
Alexander Orzechowski 2022-06-25 18:34:26 -04:00
parent ce57485e6a
commit 919e67da7d
3 changed files with 61 additions and 2 deletions

View File

@ -51,6 +51,9 @@ wlroots reads these environment variables
tasks for compositors that use scenes (available options: none, rerender,
highlight)
* *WLR_SCENE_DISABLE_DIRECT_SCANOUT*: disables direct scan-out for debugging.
* *WLR_SCENE_DISABLE_VISIBILITY*: If set to 1, the visibility of all scene nodes
will be considered to be the full node. Intelligent visibility canculations will
be disabled.
# Generic

View File

@ -98,6 +98,7 @@ struct wlr_scene {
enum wlr_scene_debug_damage_option debug_damage_option;
bool direct_scanout;
bool calculate_visibility;
};
/** A scene-graph node displaying a single surface. */

View File

@ -11,6 +11,7 @@
#include <wlr/types/wlr_scene.h>
#include <wlr/util/log.h>
#include <wlr/util/region.h>
#include "types/wlr_buffer.h"
#include "types/wlr_scene.h"
#include "util/signal.h"
#include "util/time.h"
@ -180,6 +181,20 @@ struct wlr_scene *wlr_scene_create(void) {
scene->direct_scanout = true;
}
char *visibility_disabled = getenv("WLR_SCENE_DISABLE_VISIBILITY");
if (visibility_disabled) {
wlr_log(WLR_INFO, "Loading WLR_SCENE_DISABLE_VISIBILITY option: %s", visibility_disabled);
}
if (!visibility_disabled || strcmp(visibility_disabled, "0") == 0) {
scene->calculate_visibility = true;
} else if (strcmp(visibility_disabled, "1") == 0) {
scene->calculate_visibility = false;
} else {
wlr_log(WLR_ERROR, "Unknown WLR_SCENE_DISABLE_VISIBILITY option: %s", visibility_disabled);
scene->calculate_visibility = true;
}
return scene;
}
@ -241,10 +256,41 @@ static bool scene_nodes_in_box(struct wlr_scene_node *node, struct wlr_box *box,
return _scene_nodes_in_box(node, box, iterator, user_data, x, y);
}
static void scene_node_cull_hidden(struct wlr_scene_node *node, int x, int y,
pixman_region32_t *visible) {
if (node->type == WLR_SCENE_NODE_RECT) {
struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
if (scene_rect->color[3] != 1) {
return;
}
} else if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
if (!scene_buffer->buffer) {
return;
}
if (!buffer_is_opaque(scene_buffer->buffer)) {
pixman_region32_translate(visible, -x, -y);
pixman_region32_subtract(visible, visible, &scene_buffer->opaque_region);
pixman_region32_translate(visible, x, y);
return;
}
}
int width, height;
scene_node_get_size(node, &width, &height);
pixman_region32_t opaque;
pixman_region32_init_rect(&opaque, x, y, width, height);
pixman_region32_subtract(visible, visible, &opaque);
pixman_region32_fini(&opaque);
}
struct scene_update_data {
pixman_region32_t *visible;
pixman_region32_t *update_region;
struct wl_list *outputs;
bool calculate_visibility;
};
static uint32_t region_area(pixman_region32_t *region) {
@ -353,8 +399,16 @@ static bool scene_node_update_iterator(struct wlr_scene_node *node,
struct wlr_box box = { .x = lx, .y = ly };
scene_node_get_size(node, &box.width, &box.height);
pixman_region32_fini(&node->visible);
pixman_region32_init_rect(&node->visible, lx, ly, box.width, box.height);
if (data->calculate_visibility) {
pixman_region32_subtract(&node->visible, &node->visible, data->update_region);
pixman_region32_union(&node->visible, &node->visible, data->visible);
pixman_region32_intersect_rect(&node->visible, &node->visible,
lx, ly, box.width, box.height);
scene_node_cull_hidden(node, lx, ly, data->visible);
} else {
pixman_region32_fini(&node->visible);
pixman_region32_init_rect(&node->visible, lx, ly, box.width, box.height);
}
update_node_update_outputs(node, data->outputs, NULL);
@ -409,6 +463,7 @@ static void scene_update_region(struct wlr_scene *scene,
.visible = &visible,
.update_region = update_region,
.outputs = &scene->outputs,
.calculate_visibility = scene->calculate_visibility,
};
struct pixman_box32 *region_box = pixman_region32_extents(update_region);