diff --git a/docs/env_vars.md b/docs/env_vars.md index e5d5d62b..62472783 100644 --- a/docs/env_vars.md +++ b/docs/env_vars.md @@ -51,6 +51,9 @@ wlroots reads these environment variables tasks for compositors that use scenes (available options: none, rerender, highlight) * *WLR_SCENE_DISABLE_DIRECT_SCANOUT*: disables direct scan-out for debugging. +* *WLR_SCENE_DISABLE_VISIBILITY*: If set to 1, the visibility of all scene nodes + will be considered to be the full node. Intelligent visibility canculations will + be disabled. # Generic diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h index d6b89156..93695b6f 100644 --- a/include/wlr/types/wlr_scene.h +++ b/include/wlr/types/wlr_scene.h @@ -98,6 +98,7 @@ struct wlr_scene { enum wlr_scene_debug_damage_option debug_damage_option; bool direct_scanout; + bool calculate_visibility; }; /** A scene-graph node displaying a single surface. */ diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c index 627d7e72..9e68e6cd 100644 --- a/types/scene/wlr_scene.c +++ b/types/scene/wlr_scene.c @@ -11,6 +11,7 @@ #include #include #include +#include "types/wlr_buffer.h" #include "types/wlr_scene.h" #include "util/signal.h" #include "util/time.h" @@ -180,6 +181,20 @@ struct wlr_scene *wlr_scene_create(void) { scene->direct_scanout = true; } + char *visibility_disabled = getenv("WLR_SCENE_DISABLE_VISIBILITY"); + if (visibility_disabled) { + wlr_log(WLR_INFO, "Loading WLR_SCENE_DISABLE_VISIBILITY option: %s", visibility_disabled); + } + + if (!visibility_disabled || strcmp(visibility_disabled, "0") == 0) { + scene->calculate_visibility = true; + } else if (strcmp(visibility_disabled, "1") == 0) { + scene->calculate_visibility = false; + } else { + wlr_log(WLR_ERROR, "Unknown WLR_SCENE_DISABLE_VISIBILITY option: %s", visibility_disabled); + scene->calculate_visibility = true; + } + return scene; } @@ -241,10 +256,41 @@ static bool scene_nodes_in_box(struct wlr_scene_node *node, struct wlr_box *box, return _scene_nodes_in_box(node, box, iterator, user_data, x, y); } +static void scene_node_cull_hidden(struct wlr_scene_node *node, int x, int y, + pixman_region32_t *visible) { + if (node->type == WLR_SCENE_NODE_RECT) { + struct wlr_scene_rect *scene_rect = scene_rect_from_node(node); + if (scene_rect->color[3] != 1) { + return; + } + } else if (node->type == WLR_SCENE_NODE_BUFFER) { + struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); + + if (!scene_buffer->buffer) { + return; + } + + if (!buffer_is_opaque(scene_buffer->buffer)) { + pixman_region32_translate(visible, -x, -y); + pixman_region32_subtract(visible, visible, &scene_buffer->opaque_region); + pixman_region32_translate(visible, x, y); + return; + } + } + + int width, height; + scene_node_get_size(node, &width, &height); + pixman_region32_t opaque; + pixman_region32_init_rect(&opaque, x, y, width, height); + pixman_region32_subtract(visible, visible, &opaque); + pixman_region32_fini(&opaque); +} + struct scene_update_data { pixman_region32_t *visible; pixman_region32_t *update_region; struct wl_list *outputs; + bool calculate_visibility; }; static uint32_t region_area(pixman_region32_t *region) { @@ -353,8 +399,16 @@ static bool scene_node_update_iterator(struct wlr_scene_node *node, struct wlr_box box = { .x = lx, .y = ly }; scene_node_get_size(node, &box.width, &box.height); - pixman_region32_fini(&node->visible); - pixman_region32_init_rect(&node->visible, lx, ly, box.width, box.height); + if (data->calculate_visibility) { + pixman_region32_subtract(&node->visible, &node->visible, data->update_region); + pixman_region32_union(&node->visible, &node->visible, data->visible); + pixman_region32_intersect_rect(&node->visible, &node->visible, + lx, ly, box.width, box.height); + scene_node_cull_hidden(node, lx, ly, data->visible); + } else { + pixman_region32_fini(&node->visible); + pixman_region32_init_rect(&node->visible, lx, ly, box.width, box.height); + } update_node_update_outputs(node, data->outputs, NULL); @@ -409,6 +463,7 @@ static void scene_update_region(struct wlr_scene *scene, .visible = &visible, .update_region = update_region, .outputs = &scene->outputs, + .calculate_visibility = scene->calculate_visibility, }; struct pixman_box32 *region_box = pixman_region32_extents(update_region);